Bug fixes [*] Fixed map tag in mission select [/*][*] Fixed missile count on client [/*][*] Changed how dedicated servers set mission name so longer mission names will not be truncated as much [/*]
Patch notes and announcements
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Steam workshop Tags - Added map tag for missions - Added aircraft tag for livery - Added "Mod Required" tag (Users should set this if their workshop item is for modded content) - Added option to assign custom tags when uploading items - Changed Mod uploader to only use expected list of files instead of everything in folder Mission select - Replaced "Time of day" tags with map tags in mission select - Added full list of mission tags above description in mission select - Added "Recent" tab to Mission Select menu Multiplayer Server List - Improved how game fetches list of server and rules to avoid extra network calls Chat Commands and Player Mentions - Redesigned chat box - Added chat commands, type `/` to see autocomplete and command history - Added player mentions, type `@` to see player names in chat - Chat can now be opened in single player and when social settings are disabled to allow running commands - Added modding Api for for chat commands, Server side mods can add commands that clients will see and be able to run Mission Editor - Landing gear now automatically toggles down when placing aircraft near ground - Fixed Objective Graph editor button occasionally failing to open - Restored add/remove buttons to objective lists while graph editor is open - Fixed Create New Waypoint in graph editor placing waypoints too far from camera - Fixed objective outcome node duplication not copying lists - Fixed error when switching maps while graph editor is open - Fixed unit deselect behavior in free aspect ratio Other - Fixed AI aircraft not spawning correctly on boats in missions - Fixed aircraft mass not resetting properly between sorties - Fixed airbase building HQ allegiance appearing incorrect for late joiners in multiplayer - Fixed memory leak caused by leaving scene while piloting an aircraft - Various memory and performance optimizations
Bug Fixes: [*] Fixed missing navlights on FS-12 Revoker [/*][*] Fixed ejected casings not displaying on 57mm gunpod [/*][*] Fixed cases of ARAD-116 not fusing when fired at some radars [/*][*] Fixed orbit camera smoothing [/*][*] Fixed non-rearmable weapons (such as nuclear ballistic missile launchers) getting rearmed [/*][*] Fixed opening the map in the editor deselecting units [/*][*] Fixed FS-20 Vortex nozzle auto-swiveling when flying at very low altitude [/*][*] Fixed mass and cost of Ibis Infantry Squad being calculated incorrectly (they are now lighter and cheaper) [/*][*] Fixed fuel truck refusing to move out of the player's way in mission 14 [/*][*] Fixed word wrapping for target player name [/*][*] Fixed carrier entries in Virtual MFD not using theme colors [/*][*] Fixed Artillery driving to depleted rearmer units for rearm [/*][*] Fixed cases of inaccurate gun pipper on fast approaching or receding targets [/*][*] Added missing mach cone vapor effect to VT-7 Vagrant [/*][*] Fixed unit selection inputs not being ignored when graph editor is open [/*][*] Fixed custom mission roads becoming un-editable after placement [/*][*] Fixed instances of "No icon found for unit" error [/*][*] Fixed mission objectives and outcomes being saved with empty names [/*][*] Showing save errors in UI in Mission Editor [/*][*] Fixed rank up text shadow using the previous active theme's colour [/*][*] Fixed save button greyed out in mission editor if no changes registered on untitled or built-in missions [/*][*] Fixed cases of AI pilots not disembarking if crash landed while attempting to abort landing [/*][*] Fixed rearming map overlay not appearing for non-local clients in multiplayer [/*] Server & Networking [*] Fixed underground anticheat check triggered by some tunnels [/*][*] Fixed disconnect if aircraft sinks after crashing into water [/*][*] Added PlayerIndex and ServerTag to player names, can be enbled in settings. [/*] Content & Balancing [*] Made GPO-2P Auger available on more A-19 Brawler pylons [/*][*] Made 20mm gunpods available on compass middle wing pylons [/*][*] Tweaked AAM-29 Scythe for reduced drag while not turning [/*][*] Limited AAM-29 Scythe turn rate to 20 degrees per second [/*][*] Added more pronounced lofting trajectory for AAM-29 Scythe [/*][*] Tuned AAM-36 Scimitar drag to limit low-altitude top speed to M3.5 [/*][*] Added "Open Themes Folder" button to Accessibility Menu [/*][*] Spearhead MBT laser turret now only targets missiles in self-defence [/*][*] Adjusted VT-7 autohover [/*][*] VT-7 nozzle no longer auto-reverses unless gear is down [/*][*] Landing UI and AI pilots now aim for runway touchdown point slightly beyond threshold [/*][*] Ground vehicle AI will now pathfind to known enemy positions if no mission objectives are found [/*][*] Added toggle for showing friendly aircraft deployment messages [/*]
[*] Added Steam and Discord Rich Presence [/*][*] Added vote kicking [/*] [*] Better performance tracking for servers [/*][*] Fixed Error in GetPlayerList Remote Command [/*][*] Lowered log level for Steam Manager to stop log spam [/*][*] Blocked family share copies of the game joining if the game owner is already connected (to prevent ban circumvention) [/*][*] Added "get-server-id" Server Command [/*][*] Added "get-mission-rotation" Server Command [/*][*] Added "set-mission-rotation" Server Command [/*][*] Added "clear-next-mission" Server Command [/*][*] Added "Workshop" support to dedicated server config [/*] [*] Fixed bug which caused optical missiles to loft over low targets when fired at very short ranges [/*][*] Further improved very short range accuracy in optical missiles [/*][*] Fixed typos in leaderboard right click menu [/*][*] Fixed Leaderboard height [/*][*] Fixed Join Menu layout [/*][*] Fixed time of day not updating on dedicated servers [/*][*] Fixed rejoining faction after reconnecting when 'Prevent Join' is changed [/*][*] Fixed disconnect bug if server froze for more than a second [/*][*] Fixed PAB80-LR missing glass texture in single mount [/*][*] Fixed Annex LHA missing RAM45 launcher transforms [/*][*] Improved map tooltip display of ammo [/*][*] Fixed UnitStorage error when approachTransform is null [/*][*] Fixed target and jammed markers not hiding properly [/*][*] Fixed Faction Info Panel showing event content when not allowed by mission [/*][*] Fix bug which caused a subset of missile launchers to fire at targets well beyond the stated max range of their missiles [/*][*] Fixed Dynamo Railgun and Shard 57mm gun not adjusting fire when missing long range shots [/*][*] Fixed ships not receiving warheads [/*][*] Fixed mission editor minimum escalation ranks not saving correctly [/*][*] Fixed modifyEnvironment Outcome Cloud Height value resetting [/*][*] Fixed CompleteSome text value being parsed incorrectly [/*][*] Fixed aircraft AI errors if it ejects via escape capsule during landing [/*][*] Fixed Target List Selector showing accurate distance for targets that were no longer active on datalink [/*][*] Fixed missing surf effects on Ignus Archipelago [/*][*] Fixed tunnel roof texture on Ignus Archipelago [/*]
[*] Fixed pitch oscillations in event content [/*][*] Increased CI-22 Cricket roll authority [/*][*] Fixed Argus Class Frigate missing lighting effects [/*][*] Fixed cases of flickering/discontinuous rocket motor effects in missiles [/*][*] Fixed rocket motor effects continuing to play after missile destruction [/*][*] Fixed mission editor outcome 'Complete Some' percentage textbox value not being parsed correctly [/*][*] Fixed Modify environment cloud height resetting to default value [/*][*] Fixed Workshop mission filename and meta mismatch breaking mission select menu [/*][*] Fixed stall horn continuing to play in external view [/*][*] Fixed virtual joystick not recentering in external view [/*][*] Added controls hints to debug windows [/*][*] Fixed HUD options not updating properly [/*][*] Reduced supply crates visibility (1250m for 6m container, 1000m for 4.8m pallet, 750m for 2.5m fuel tank) [/*][*] Fixed max number of lines in kill feed not applying [/*][*] Fixed sonic boom effects breaking when multiple supersonic aircraft are present [/*][*] Improved grass render distribution and fixed cases of jittering [/*][*] Improved multiplayer server-side error detection [/*][*] Fixing play from mission editor error when using default mission [/*][*] Allowing steamcmd download for workshop items [/*][*] Added 0.5s guidance delay to AAM-29 Scythe, reduced steering torque by 25% [/*][*] Fixed instances of BDF fleet escorts failing to navigate correctly at the start of Terminal Control [/*][*] Fixed fuel system status indicator showing incorrect color states [/*]
[*] Fixed analogue throttle axis behaviour becoming "crunchy" or "sticky" at high framerates [/*][*] Fixed starting rank not being set for clients on subsequent games being hosted in the same game session [/*][*] Mission editor: fixed CompleteSome outcome not working for CompleteOther and SpotUnit objectives [/*][*] Fixed AGM-48x2 missing from chicane stub tip pylons [/*][*] Fixed Argus & Cursor Class ships displaying incorrect dimensions in encyclopedia [/*][*] Fixed missing Piledriver descriptions in encyclopedia [/*][*] Fixed roadmap displaying incorrect version number [/*][*] Fixed scimitars achieving ridiculously high hypersonic speeds in thin air at high altitudes - motor now only produces thrust up to Mach 5 [/*][*] Fixed bad surface geometry at Harmony Sands medium hangar spawns [/*][*] Fixed cases of EW-25 Medusa fly-by-wire oscillations at high altitudes [/*][*] Fixed ATP-1 undershooting targets during top-down attacks [/*][*] Fixed rare cases of game freeze caused by spectating an aircraft in the moment before it is recovered and despawned [/*][*] Fixed restricted weapons appearing in loadout menu dropdowns [/*][*] Removed landing cam from Alkyon AB-4 (for default settings, configurable in gameplay options) [/*][*] Fixed 2nd & 3rd Medium hangar spawns at Harmony Sands sunk into terrain [/*]
[*] Increased damping for KR-67 Ifrit fly-by-wire to reduce low speed oscillations [*] Increased Argus class frigate NL-98 launcher ammo from 80 to 160 [*] Alkyon AB-4 swing wing system now reverts to auto swing control if manually set to swept while at high speeds, or to extended while at low speeds [*] Updated main menu roadmap [*] Fixed cases of ejecting pilot parachutes not appearing in multiplayer [*] Fixed laser misalignment on Cursor class LFD (visual only)
[*] Fixed potential game freeze caused by switching spectated aircraft while cockpit is breaking off [/*][*] Certainly nothing else included [/*]
• Fixed pillboxes disappearing when destroyed in Multiplayer • Improved server checks to prevent loading of prohibited weapons • Fixed cases of MBTs cooking off in chain reactions • Added customizable delay for closing dedicated servers after mission end • Fixed HUD unit markers remaining highlighted if they appear while unit is off-screen • Added orbit cam spectating buttons for looking at target, looking at nearest enemy aircraft, and jumping to nearest enemy aircraft
• Fixed pilots not blacking out under negative g loads • Fixed R9 Stratolance launchers dumb-firing after replacement of fire control radar • Multiplayer: fixed ejected pilots appearing stationary in mid-air for late joining clients
• Increased A-19 Brawler in-game cost from $32m to $36m (early adopter discount has ended ;)) • Decreased SAH-46 Chicane in-game cost from $35m to $31.5m • AI will now only use nuclear weapons on appropriate strategic targets • Increased ammo for T/A-30 Compass 25mm gunpod to account for in-bay storage • Increased spread on A-19 Brawler 30mm gunpod (to approximately 5 milliradians), added HE damage • Added new keybinds for spectating camera: - Spectate Next / Previous : jump to other aircraft of the same faction - Change Spectated Faction : jump to the closest aircraft of other faction, but keep focus on previous unit by default - Cycle Look At : look at current aircraft, look at current target, look at previous spectated unit - Shift + Cycle Look At : switch between target / previous unit" • Added new controls : grab (G) and rotate (R) in Mission Editor. • Map can now be used to multiselect units in mission editor • Added new keybind : focus camera on current spectated unit, previous one or current target. • Decreased AShM300 visibility (1200) and RCS (0.005), increased pierce damage (500) • Decreased AGM99 visibility (1000) and RCS (0.008), increased pierce damage (250) • Reduced CRAM / CIWS reaction times (lock time increased to 0.3s, was 0.2s) and turret rotation (traverse rate 60°/s, was 72°/s) • Increased Boltstrike and SPAAG turret rotation speeds (traverse rate 45°/s, was 30°/s) • Adjusted RAM-45 optical visibility (2500m, was 4000m) and RCS (0.05, was 0.1) same as AGM-68 which is similar in size. • Added obstruction lights to skyscrapers, wind turbines, cranes, refinery • Split cockpit / external FOV settings • Further rebalanced Annex and Hyperion damage and sink rates • Fixed deployable and animated parts still active on moving MSV trucks (radar, TBM launcher, SAM launcher...) • Added buildings to some empty suburbs around Feldspar on Ignus Archipelago • Optically guided missiles will now trigger missile warning system if reacquiring the target from behind terrain • SARH and ARH missile warnings are now hidden temporarily if radar line of sight is briefly broken • Added Config.Hidden option for dedicated servers • Network Security improvements - Fixed server ban bypass using Steam family share - Adding auto-kick for causing errors - Timeout for leaving and rejoining a game too often"
• Fixed hitmarkers not displaying for units with radius larger than 8m • Fixed server accounting error in ammo counts for slow-firing guns • Increased button hold delay to open camera control UI • Improved detection of targets behind entrenchments and other low obstacles • Mission Editor: fixed map buildings (part of the default map) not having hq or factory settings applied • Fixed player donation of funds and convoys, added a cooldown timer to prevent spam • Fixed misaligned launcher on MSV TBM truck • Fixed incorrect RCS value for AGM-68 triple mount • Tweaked target lock time and accuracy of ship CIWS systems for consistency with CRAM units • Equipping munitions container loadouts now requires the home airbase to have an attached warhead storage bunker • Equipping naval supply container loadouts is no longer possible from ships, to prevent self-resupply
[*] Fixed TrackIR crash on mission start [/*][*] Rebalanced Reprisal mission, clarified objectives & improved messaging [/*][*] Strengthened A-19 landing gear [/*][*] Reduced anti-air accuracy of non-anti-air vehicle gun turrets [/*][*] PAB-80LR - increased resistance to lasers [/*][*] Spearhead MBT - clamped APS laser max elevation to 80 degrees [/*][*] Fixed 57mm cannon pod firing faster when linked with other gun types [/*][*] A-19 Brawler aim assist can now be disabled by turning off flight assist [/*]
[*] Added pitch limiter to A-19 Brawler [/*][*] Fixed low-speed oscillations in A-19 fly by wire [/*][*] Removed airdrop frames from MSV trucks [/*][*] Fixed cases in multiplayer of ammo counter decrementing when deploying troops or cargo hook [/*][*] Reduced A-19 AI pilot roll inputs [/*][*] Fixed A-19 ejection seat not visible from within cockpit [/*][*] Fixed A-19 canopy glass casting shadows inside cockpit [/*][*] Escalation: fixed MSV-FC truck not holding position [/*]
• Fixed cases of HUD freeze caused by ships being sunk • Fixed cases of repeating errors caused by cruise missiles locking onto player aircraft • Fixed T/A-30 Compass livery opacity issue in cockpit area • Fixed cloud particles not spawning when far from map center • Fixed cases of overexposed horizon brightness • Fixed cases of stars visible in sky during daylight • Fixed cases of stars and moon visible below horizon at high altitudes • Fixed cases of Multiplayer lag spikes caused by invalid network positions • Mission objectives on map now display the name of the objective instead of the type of objective • Fixed instances of vehicles getting stuck inside Maris Airport Terminal
• Fixed vehicle turrets remaining locked after airdrop landing • Fixed cockpit AoA effects getting stuck after mission restart • Improved layout of aircraft selection menu, reduced clicks required to switch aircraft • Added navigation lights to CI-22 Cricket, FS-12 Revoker, and SFB-81 Darkreach • Improved lighting and added camera movement for Encyclopedia • Added LODs to FS-12 Revoker and EW-25 Medusa, and adjusted aircraft LOD distances for consistency • ARAD-116: increased RCS, slightly reduced speed • Fixed vehicle depots unable to deploy vehicles after being repaired • Fixed Stratolance launchers remaining attached to original radar after being transported by sling load • Added wing vapor effects to FS-20 Vortex • Improved Ifrit handling characteristics in post-stall regimes • Patched potential security vulnerability in Unity game engine
• Tuned aircraft fly-by-wire to reduce oscillations and improve roll response • Added cockpit audio and visual vibration effects during high angle-of-attack maneuvers • Fixed cases of populated servers showing 0 player count • Increased text scale in multiplayer menu • Increased Helipad and Revetment value to $1m • Fixed cases of bright ocean reflections at night time • Added audible warnings for UH-90 Ibis pusher fan failures • Improved appearance of map objective markers when close together • Fixed cases of munitions / naval supply pallets failing to load on spawn • Improved SFB-81 Darkreach pitch authority • Fixed player rank not being set after rejoining a MP match • Fixed AFV6 AA cargo info missing in aircraft selection menu • Fixed airdropped vehicles engaging enemies with turret before landing • Improved anti-cheat security for possible sling-loading exploits • Increased rewards for repair and pilot rescue/capture • Fixed cases of repeated "Load Lost" messages when a slung load is destroyed • Fixed fly-by-wire over-correcting when launching aircraft from carrier ski-jump • Fixed aircraft reserve/supply info displaying incorrectly for clients in MP • Fixed cases of automatic guns firing at lower rates when FPS is low • Fixed Dynamo railgun recoil slowly rotating the ship away from its target • Fixed errors resulting in player controls lockup when a carrier is removed while aircraft are taking off from it • Fixed cannon turrets consistently shooting too low against targets at long ranges • Added HUD icon to indicate auto-hover is engaged • Escalation and Confrontation: Fixed starting T/A-30 Compass failing to take off at Sandrift airbase