Patch 0.33.4
· Community Announcements · Shockfront Studios
[*] Added Steam and Discord Rich Presence
[/*][*] Added vote kicking
[/*]
[*] Better performance tracking for servers
[/*][*] Fixed Error in GetPlayerList Remote Command
[/*][*] Lowered log level for Steam Manager to stop log spam
[/*][*] Blocked family share copies of the game joining if the game owner is already connected (to prevent ban circumvention)
[/*][*] Added "get-server-id" Server Command
[/*][*] Added "get-mission-rotation" Server Command
[/*][*] Added "set-mission-rotation" Server Command
[/*][*] Added "clear-next-mission" Server Command
[/*][*] Added "Workshop" support to dedicated server config
[/*]
[*] Fixed bug which caused optical missiles to loft over low targets when fired at very short ranges
[/*][*] Further improved very short range accuracy in optical missiles
[/*][*] Fixed typos in leaderboard right click menu
[/*][*] Fixed Leaderboard height
[/*][*] Fixed Join Menu layout
[/*][*] Fixed time of day not updating on dedicated servers
[/*][*] Fixed rejoining faction after reconnecting when 'Prevent Join' is changed
[/*][*] Fixed disconnect bug if server froze for more than a second
[/*][*] Fixed PAB80-LR missing glass texture in single mount
[/*][*] Fixed Annex LHA missing RAM45 launcher transforms
[/*][*] Improved map tooltip display of ammo
[/*][*] Fixed UnitStorage error when approachTransform is null
[/*][*] Fixed target and jammed markers not hiding properly
[/*][*] Fixed Faction Info Panel showing event content when not allowed by mission
[/*][*] Fix bug which caused a subset of missile launchers to fire at targets well beyond the stated max range of their missiles
[/*][*] Fixed Dynamo Railgun and Shard 57mm gun not adjusting fire when missing long range shots
[/*][*] Fixed ships not receiving warheads
[/*][*] Fixed mission editor minimum escalation ranks not saving correctly
[/*][*] Fixed modifyEnvironment Outcome Cloud Height value resetting
[/*][*] Fixed CompleteSome text value being parsed incorrectly
[/*][*] Fixed aircraft AI errors if it ejects via escape capsule during landing
[/*][*] Fixed Target List Selector showing accurate distance for targets that were no longer active on datalink
[/*][*] Fixed missing surf effects on Ignus Archipelago
[/*][*] Fixed tunnel roof texture on Ignus Archipelago
[/*]
Read the original post ↗