SteamRegistry

Patch 0.33.4

· Community Announcements · Shockfront Studios

[*] Added Steam and Discord Rich Presence [/*][*] Added vote kicking [/*] [*] Better performance tracking for servers [/*][*] Fixed Error in GetPlayerList Remote Command [/*][*] Lowered log level for Steam Manager to stop log spam [/*][*] Blocked family share copies of the game joining if the game owner is already connected (to prevent ban circumvention) [/*][*] Added "get-server-id" Server Command [/*][*] Added "get-mission-rotation" Server Command [/*][*] Added "set-mission-rotation" Server Command [/*][*] Added "clear-next-mission" Server Command [/*][*] Added "Workshop" support to dedicated server config [/*] [*] Fixed bug which caused optical missiles to loft over low targets when fired at very short ranges [/*][*] Further improved very short range accuracy in optical missiles [/*][*] Fixed typos in leaderboard right click menu [/*][*] Fixed Leaderboard height [/*][*] Fixed Join Menu layout [/*][*] Fixed time of day not updating on dedicated servers [/*][*] Fixed rejoining faction after reconnecting when 'Prevent Join' is changed [/*][*] Fixed disconnect bug if server froze for more than a second [/*][*] Fixed PAB80-LR missing glass texture in single mount [/*][*] Fixed Annex LHA missing RAM45 launcher transforms [/*][*] Improved map tooltip display of ammo [/*][*] Fixed UnitStorage error when approachTransform is null [/*][*] Fixed target and jammed markers not hiding properly [/*][*] Fixed Faction Info Panel showing event content when not allowed by mission [/*][*] Fix bug which caused a subset of missile launchers to fire at targets well beyond the stated max range of their missiles [/*][*] Fixed Dynamo Railgun and Shard 57mm gun not adjusting fire when missing long range shots [/*][*] Fixed ships not receiving warheads [/*][*] Fixed mission editor minimum escalation ranks not saving correctly [/*][*] Fixed modifyEnvironment Outcome Cloud Height value resetting [/*][*] Fixed CompleteSome text value being parsed incorrectly [/*][*] Fixed aircraft AI errors if it ejects via escape capsule during landing [/*][*] Fixed Target List Selector showing accurate distance for targets that were no longer active on datalink [/*][*] Fixed missing surf effects on Ignus Archipelago [/*][*] Fixed tunnel roof texture on Ignus Archipelago [/*]
Read the original post ↗