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Happy Halloween Content Update! Patch Notes October 31st

Snack Invaders ·

Happy Halloween! This is The Second Big Halloween Content Update for the "Castle Snackula" Level [*]New Wonder Weapon [*]Multiple New Side Quests [*]New Mini-Boss Encounter [*]New Special Equipment [*]New Areas to Discover [*]New Cosmetic Rewards to Unlock [*]New Challenges to Unlock [*]and more secrets for you to discover

Patch Notes for October 30th

Snack Invaders ·

This is The Second Big Halloween Content Update for the "Castle Snackula" Level [*]New Wonder Weapon [*]Multiple New Side Quests [*]New Special Equipment [*]New Mini-Boss Encounter [*]New Areas to Discover [*]New Cosmetic Rewards to Unlock [*]New Challenges to Unlock [*]and more secrets for you to discover

Team Fortress 2 Update Released

Team Fortress 2 ·

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [*]Updated cp_wildcat_event to fix missing model for Spies disguised as pumpkins [*]Updated/Added some tournament medals

Hotfix 761239

Don't Starve Together ·

Changes [*] Frankenswine, Mermummy, and Vamphare no longer automatically share targets to each other when aggroed individually. Bug Fixes [*] Fixed bug where Willow’s Shadow Fire sometimes circles around its target without reaching it. [*] Fixed bug causing Terramites to be untargetable. [*] Fixed bug causing Frankenswine, Mermummy, and Vamphare to be incorrectly afflicted by Void Masques. [*] Fixed bug causing Lunar Abigail's charge attack going out of the Sanctum and the Sanctum Lobby. [*] Fixed bug causing Moonblind Crow to get stuck in attack animation loop near walls.

Patch 10.9.11

Dungeon Defenders ·

Due to 10.9.10 updating Steamworks to version 1.65, if you use proton you'll need to use a version that supports this Steamworks version, such as Proton GE 11-3 Bug Fixes [*]Fixed broken controller support from 10.9.10 For Etheria!

The Hodgepodge Patch

Amazing Frog? ·

Patch Time ! Straight in with a patch to fix a few issues that we saw and some that we saw that you saw :) [*] Doves now registering as doves [/*][*] Removed casual Frogs from Army Base [/*][*] helium balloon pack explosion fixed [/*][*] Swamp boat needed some love [/*][*] Some Costumes were not unlocking - REVIST SHOP THEN GO TO WARDROBE [/*] Broom Time! (The brooms were soft launched yesterday in secret, built for the Halloween event.) [*] Improved flight [/*][*] Improved sounds [/*][*] Fixed some freezing bugs [/*] Bed Time! We will let you figure this one out, but let just say the Vampires will find it much easier to Explore Swindonshire while we toy around with some night time effects.

Patch 10.9.10

Dungeon Defenders ·

General Changes [*]Updated steam api version. Games are no longer using Steam's Peer to Peer (2012 system) and instead use Steam's SDR (Steam Datagram Relay, 2026) Known issue that controller support is broken due to video support. Looking into it Bug Fixes [*]Fixed 64 bit exe not having movie support For Etheria!

Game Update v6.4.0

Great Battles of the American Civil War ·

This update corrects objective checks in Shiloh and Monocacy Junction and improves the main-menu news button. [*]Shiloh Pt. 1 now resolves its opening objective when the Union holds enough ground but has not inflicted the required losses. [*]Confederate victories in both Monocacy Junction missions resolve at the stated turn-22 deadline. [*]The main-menu news button opens this game's updates instead of its store page.

Patch Notes - October 30th, 2026

SCHAR: Blue Shield Alliance ·

Squadron Survivors: new [*] High Scores: a top 10 for each player count, ranked by time survived, then XP [/*][*] Steam leaderboards for 1 to 4 players, with Friends and Near You views [/*][*] 10 new Squadron Survivors achievements [/*][*] New challenge: fly a full squadron of 48 to unlock Veterans in the Hangar [/*][*] New space backgrounds: galaxies, star clusters, asteroid fields, a distant sun and the odd convoy far off, tinted by the run's planet. Everyone in an online game sees the same sky [/*][*] New Space Detail setting (Off / Low / Medium / High) [/*][*] Every run now has a planet near the start [/*][*] B117 explains the Squadron Strike the first time your meter fills, and has new lines for Quad Carrier arrivals [/*] Squadron Survivors: balance [*] Flatter XP curve: levels keep coming through the late game, and a fully upgraded Hangar can fill the whole squadron [/*][*] Hangar Training: +10% XP per rank (was +5%) [/*][*] Hangar Veterans: +10% wingman damage per rank (was +5%) [/*][*] Healing in a station's shield brings back every lost wingman [/*][*] The Squadron Strike fires one missile and drops one mine per ship [/*][*] Each Strike or battleship call makes the next one cost 5% more [/*][*] Stations need a little more salvage the longer the run goes [/*][*] A downed pilot is picked up after 10 seconds solo, plus 5 seconds per extra player (was 25 seconds) [/*][*] A stronger salvage magnet also catches salvage more easily, so it no longer swings past your ship [/*][*] The battleship arrives closer, on screen [/*][*] Boss warnings come 5 seconds before a boss (was 10) [/*] Squadron Survivors: interface [*] New XP bar, Strike meter and boss health bars [/*][*] New boss warning alarm with a countdown [/*][*] Easier-to-read menus, and long text now fits its panel [/*][*] The supply carrier is now called the Special Jack [/*][*] The run summary shows where your run placed [/*][*] Losing or retreating returns to the Squadron Survivors menu [/*] Sound [*] Positional sound is back (all modes): explosions, cannons and enemy spawns pan left and right and fade with distance, as in the original game [/*][*] A big wreck no longer plays a wall of overlapping explosions (the Quad Carrier's death sounded like an echo) [/*][*] New Squadron Survivors sounds: station warp in and out, level-up and card pick [/*][*] Squadron Survivors sounds are louder [/*] All modes [*] New Settings screen: every setting on one list [/*][*] Online co-op: every player needs this update to play together [/*]

v1.7.3 Patch Notes

Home ·

For these update, we've fixed the following: [*]The game now runs properly in 60FPS! So fancy! [*]Fixed the "Close Call" and "Secret Documents" achievements not popping for some players

Game Update v6.4.1

Tank Battle: Normandy ·

[*]Units entering minefields now lose at least one strength point. [*]The shooting reference matches the current combat rules. [*]Both U.S. reinforcement waves in Attrition can arrive at the control points you still hold. [*]Attrition's objective text shows the correct turn-20 deadline. [*]Losing a unit to a minefield or another battlefield hazard resets the no-loss achievement streak. [*]Finishing the Hit the Beach! bonus campaign returns safely to the New Game screen. [*]Prevent a crash when drawing a unit's movement highlights on hills.

hotfix

Nidhogg ·

- pumpkin heads move on conveyor belts - fixed a couple issues in spectator mode

Game Update v6.4.0

Rebels & Redcoats ·

This update improves reinforcement arrivals and campaign progression, and clarifies the Harlem Heights briefing. [*]American reinforcements in Monmouth arrive when their entry point is clear. [*]Continue after completing a bonus campaign returns to New Game without closing the game. [*]Harlem Heights explains when the British reserves can move. Block and Minegerode begin on separate hexes. [*]The computer opponent avoids ending its turn in square formation when no cavalry can charge it. [*]The Merge, Infantry Formations and Charge instructions match the game.

Patch 0.34.6

Nuclear Option ·

Bug fixes [*] Fixed map tag in mission select [/*][*] Fixed missile count on client [/*][*] Changed how dedicated servers set mission name so longer mission names will not be truncated as much [/*]

Patch 1.5.6 codename "Hiromi, help me! I can't get out of that house!"

ASYLUM ·

[*] New: Added support for Simplified Chinese, Traditional Chinese and Japanese languages. [*] Fix: Desired language should be correctly remembered next time you launch the game. [*] Fix: A few missing dialogue lines have been reinstated. [*] Fix: Further optimizations of download size. Now less than 10GB! [*] Build string: version 1.5.6 (test with CTRL + V). Note: macOS build with these changes is expected to go live in about two hours.

Verdant Skies v1.5.4 - Important Internationalization fix

Verdant Skies ·

[*] Fix an issue where the game could fail to start a new game if your computer uses a period as a thousands separator - Thanks to Yuki and Gabriela for sending me logs and helping me debug this issue! - This was introduced in the dotnet update associated with the previous Unity engine ugprade. [*] Upgrade the Unity engine to version 6 to keep the game running long into the future [*] Some rendering performance improvements [*] Improve save loading speed and animations on title screen [*] Fix some overlapping text in the grinder's crafting menu. [*] Improve logging when bugs do occur. [*] Fix a minor controller/mouse detection issue on the title screen.

Game Update v6.4.0

Civil War: Bull Run 1861 ·

This update clarifies Full Battle's capture deadlines and improves objective progress during the extra turns. [*]Full Battle objectives show the correct turn limits for capturing Buck Hill and Henry House Hill. [*]Capturing either hill during the extra turns advances the objective correctly.

CANDY CORN AND CRIME (free Halloween Update)

The Big Con ·

The Big Con's CANDY CORN AND CRIME DLC is out as a free update! It's Halloween night, and Mari asks you to pickpocket candy to help save her brother's Halloween. Move fast and grab as much as you can to unlock four story-expanding endings. Chock full of silly references and overprotective parents, we made this one especially for our community

Bugfix Patch 1.4.1.21945

RV There Yet? ·

GURAJCHAKA childs! [p align="start"]Thanks for all of your feedback. In this patch we've quickly patched up a common issue that has been affecting a lot of players with yesterday's cross-play patch. Keep the bug reports flowing - preferably over on the discord in the relevant forum depending on your platform. Bug Fixes [*] Fixed issue regarding floating interactable items in the world [*] Note: The Nintendo Switch 2 will not receive this patch until next week some time. As such, the issue will remain if a Nintendo Switch 2 player is hosting until the Switch patch is released. [/*] [/*]

Ladykiller in a Bind v2.1.2

Ladykiller in a Bind ·

This fixes a minor graphical bug in Harem 1. If you encounter any other issues, please let me know with an email to support@loveconquersallgames.com and I'll look into it right away!

30.10.2026 Game update

Rappelz ·

The following changes have been made to the game: ▪The rating for enchanting cloaks has been activated. We wish you a pleasant game!

Server Update 30.10.2026

War Thunder ·

[img src="{STEAM_CLAN_IMAGE}/4649813/355a5123dfef36b9d45d630e8c3fb7a3d56f737e.jpg"] Battle Ratings [*] Battle Ratings that were different to the final table from the planned Battle Rating changes have been corrected: [*] F-16A MLU (China) : BR in Air Simulator Battles has been reduced from 14.0 to 13.7. [/*][*] Hawk T Mk 1A, Hawk T Mk 1A (FRP) — BR in all Air Battles modes has been reduced from 7.7 to 7.3. [/*][*] N1K2-J, N1K2-Ja, Spitfire F Mk XVIIIe, Yak-3U — BR in Ground Realistic Battles has been reduced from 6.7 to 6.3. [/*] [/*] Aircraft [*] F-102A (all variants) — a limitation on the concurrent use of AIM-26B and FFAR has been added. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Patch 0.7.6.18.0

Travellers Rest ·

[*] We have implemented additional fixes to address an issue that caused some character textures to appear black. If any of you are still experiencing this issue in the new version, please let us know. [*] Fixed an issue where serving a customer at a table would not correctly update their drink, causing a different drink to appear in their hand. [*] Fixed an issue where lighting was not being applied correctly to some Halloween skins.

Hotfix - 1.3.5.2.172724+172352

SCUM ·

Prisoners, We're closing off the week with a small hotfix that will iron out some of the smaller issues that popped up with the latest update. Read more below: [img src="{STEAM_CLAN_IMAGE}/27012442/4c449c745c8041198e69be01257ca1f1f1699a72.png"] UI & Interaction [*] Fixed a bug where chat messages appeared at the bottom of the screen instead of below the chat box. [/*][*] Fixed a bug where the Sit interaction prompt did not appear when looking at seats on one side of the train, even though players could still sit in them. [/*] Vehicles & Server Settings [*] Fixed a bug where vehicles continued taking damage from collisions with other vehicles and environmental objects even when the corresponding zone settings were set to Block. [/*] Level Design [*] Fixed a bug where plants in the Apex Research Facility had incorrect collision, causing bears to climb over them and characters to appear partially above the ground when standing inside them. [/*][*] Fixed a bug where invisible collision inside the Zelena Milja disco prevented characters from shooting. [/*] Visuals & Animations [*] Fixed a bug where gas pumps did not cast visible shadows under the same lighting conditions as nearby objects. [/*][*] Fixed a bug where the flame clipped out of the Gas Lantern in first-person view when using higher FOV settings. [/*] Quests [*] Fixed a bug where quests disappeared from the journal immediately after being accepted at the General Goods Trader. If you've accepted a quest and it has since disappeared, it will become available again once the current quest cycle is complete. [/*] Base Building [*] Fixed multiple smaller issues with the foliage under base building elements. [/*] [img src="https://clan.fastly.steamstatic.com/images//27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png" style="border-width: medium; border-style: none; border-color: currentcolor; border-image: none; -webkit-user-drag: none; max-width: 100%;"] As always, if you encounter anything else that requires our attention, please let us know through one of the following channels: [*] Bug Reports forum on Steam [/*][*] Official SCUM Support [/*] See you on the Island, prisoners.