SteamRegistry

Patch Notes - October 30th, 2026

· Community Announcements · bapenguin

Squadron Survivors: new [*] High Scores: a top 10 for each player count, ranked by time survived, then XP [/*][*] Steam leaderboards for 1 to 4 players, with Friends and Near You views [/*][*] 10 new Squadron Survivors achievements [/*][*] New challenge: fly a full squadron of 48 to unlock Veterans in the Hangar [/*][*] New space backgrounds: galaxies, star clusters, asteroid fields, a distant sun and the odd convoy far off, tinted by the run's planet. Everyone in an online game sees the same sky [/*][*] New Space Detail setting (Off / Low / Medium / High) [/*][*] Every run now has a planet near the start [/*][*] B117 explains the Squadron Strike the first time your meter fills, and has new lines for Quad Carrier arrivals [/*] Squadron Survivors: balance [*] Flatter XP curve: levels keep coming through the late game, and a fully upgraded Hangar can fill the whole squadron [/*][*] Hangar Training: +10% XP per rank (was +5%) [/*][*] Hangar Veterans: +10% wingman damage per rank (was +5%) [/*][*] Healing in a station's shield brings back every lost wingman [/*][*] The Squadron Strike fires one missile and drops one mine per ship [/*][*] Each Strike or battleship call makes the next one cost 5% more [/*][*] Stations need a little more salvage the longer the run goes [/*][*] A downed pilot is picked up after 10 seconds solo, plus 5 seconds per extra player (was 25 seconds) [/*][*] A stronger salvage magnet also catches salvage more easily, so it no longer swings past your ship [/*][*] The battleship arrives closer, on screen [/*][*] Boss warnings come 5 seconds before a boss (was 10) [/*] Squadron Survivors: interface [*] New XP bar, Strike meter and boss health bars [/*][*] New boss warning alarm with a countdown [/*][*] Easier-to-read menus, and long text now fits its panel [/*][*] The supply carrier is now called the Special Jack [/*][*] The run summary shows where your run placed [/*][*] Losing or retreating returns to the Squadron Survivors menu [/*] Sound [*] Positional sound is back (all modes): explosions, cannons and enemy spawns pan left and right and fade with distance, as in the original game [/*][*] A big wreck no longer plays a wall of overlapping explosions (the Quad Carrier's death sounded like an echo) [/*][*] New Squadron Survivors sounds: station warp in and out, level-up and card pick [/*][*] Squadron Survivors sounds are louder [/*] All modes [*] New Settings screen: every setting on one list [/*][*] Online co-op: every player needs this update to play together [/*]
Read the original post ↗