Patch Notes - October 30th, 2026
· Community Announcements · bapenguin
Squadron Survivors: new
[*] High Scores: a top 10 for each player count, ranked by time survived, then XP
[/*][*] Steam leaderboards for 1 to 4 players, with Friends and Near You views
[/*][*] 10 new Squadron Survivors achievements
[/*][*] New challenge: fly a full squadron of 48 to unlock Veterans in the Hangar
[/*][*] New space backgrounds: galaxies, star clusters, asteroid fields, a distant sun and the odd convoy far off, tinted by the run's planet. Everyone in an online game sees the same sky
[/*][*] New Space Detail setting (Off / Low / Medium / High)
[/*][*] Every run now has a planet near the start
[/*][*] B117 explains the Squadron Strike the first time your meter fills, and has new lines for Quad Carrier arrivals
[/*]
Squadron Survivors: balance
[*] Flatter XP curve: levels keep coming through the late game, and a fully upgraded Hangar can fill the whole squadron
[/*][*] Hangar Training: +10% XP per rank (was +5%)
[/*][*] Hangar Veterans: +10% wingman damage per rank (was +5%)
[/*][*] Healing in a station's shield brings back every lost wingman
[/*][*] The Squadron Strike fires one missile and drops one mine per ship
[/*][*] Each Strike or battleship call makes the next one cost 5% more
[/*][*] Stations need a little more salvage the longer the run goes
[/*][*] A downed pilot is picked up after 10 seconds solo, plus 5 seconds per extra player (was 25 seconds)
[/*][*] A stronger salvage magnet also catches salvage more easily, so it no longer swings past your ship
[/*][*] The battleship arrives closer, on screen
[/*][*] Boss warnings come 5 seconds before a boss (was 10)
[/*]
Squadron Survivors: interface
[*] New XP bar, Strike meter and boss health bars
[/*][*] New boss warning alarm with a countdown
[/*][*] Easier-to-read menus, and long text now fits its panel
[/*][*] The supply carrier is now called the Special Jack
[/*][*] The run summary shows where your run placed
[/*][*] Losing or retreating returns to the Squadron Survivors menu
[/*]
Sound
[*] Positional sound is back (all modes): explosions, cannons and enemy spawns pan left and right and fade with distance, as in the original game
[/*][*] A big wreck no longer plays a wall of overlapping explosions (the Quad Carrier's death sounded like an echo)
[/*][*] New Squadron Survivors sounds: station warp in and out, level-up and card pick
[/*][*] Squadron Survivors sounds are louder
[/*]
All modes
[*] New Settings screen: every setting on one list
[/*][*] Online co-op: every player needs this update to play together
[/*]
Read the original post ↗