Squadron Survivors: new [*] High Scores: a top 10 for each player count, ranked by time survived, then XP [/*][*] Steam leaderboards for 1 to 4 players, with Friends and Near You views [/*][*] 10 new Squadron Survivors achievements [/*][*] New challenge: fly a full squadron of 48 to unlock Veterans in the Hangar [/*][*] New space backgrounds: galaxies, star clusters, asteroid fields, a distant sun and the odd convoy far off, tinted by the run's planet. Everyone in an online game sees the same sky [/*][*] New Space Detail setting (Off / Low / Medium / High) [/*][*] Every run now has a planet near the start [/*][*] B117 explains the Squadron Strike the first time your meter fills, and has new lines for Quad Carrier arrivals [/*] Squadron Survivors: balance [*] Flatter XP curve: levels keep coming through the late game, and a fully upgraded Hangar can fill the whole squadron [/*][*] Hangar Training: +10% XP per rank (was +5%) [/*][*] Hangar Veterans: +10% wingman damage per rank (was +5%) [/*][*] Healing in a station's shield brings back every lost wingman [/*][*] The Squadron Strike fires one missile and drops one mine per ship [/*][*] Each Strike or battleship call makes the next one cost 5% more [/*][*] Stations need a little more salvage the longer the run goes [/*][*] A downed pilot is picked up after 10 seconds solo, plus 5 seconds per extra player (was 25 seconds) [/*][*] A stronger salvage magnet also catches salvage more easily, so it no longer swings past your ship [/*][*] The battleship arrives closer, on screen [/*][*] Boss warnings come 5 seconds before a boss (was 10) [/*] Squadron Survivors: interface [*] New XP bar, Strike meter and boss health bars [/*][*] New boss warning alarm with a countdown [/*][*] Easier-to-read menus, and long text now fits its panel [/*][*] The supply carrier is now called the Special Jack [/*][*] The run summary shows where your run placed [/*][*] Losing or retreating returns to the Squadron Survivors menu [/*] Sound [*] Positional sound is back (all modes): explosions, cannons and enemy spawns pan left and right and fade with distance, as in the original game [/*][*] A big wreck no longer plays a wall of overlapping explosions (the Quad Carrier's death sounded like an echo) [/*][*] New Squadron Survivors sounds: station warp in and out, level-up and card pick [/*][*] Squadron Survivors sounds are louder [/*] All modes [*] New Settings screen: every setting on one list [/*][*] Online co-op: every player needs this update to play together [/*]
Patch notes and announcements
Search archived Steam news. Older posts may contain excerpts until fetched again.
We've got a brand new build available and will be making incremental updates now to the deck-test branch in the versions and betas. The latest version brings the following. [*] Online Co-Op Is available throughout the campaign. This is in testing and needs your feedback! [/*][*] Squadron Survivors mode added. It's a take on the Vampire Survivors formula. The mode is incomplete currently. [/*][*] Several tweaks to controls (a new Mouse and Keyboard Option) [/*][*] Shaders have been rewritten. [/*][*] Full support for Windows, Linux and Steamdeck. [/*] As always please provide feedback in the community forums. We'd love to know how it's going for you.
We just pushed a small patch with a few optimizations and a fix for Steam users that may use non standard characters in their name causing the game to crash.
Our first big content update is live. With it comes a host of new features, tweaks, balances, and more. All of our content updates will be free and we still have a few more planned for the game. Retro mode is the biggest addition with more enhancements coming to it soon, you can see screenshots of it in the store page. Here's the full list of changes. Additions [*]Added Retro Mode to game [*]Two brand new levels within the campaign [*]Enhanced Leaderboard functionality [*]Added Pilot names (contest winners added) [*]Generator beam fade in/out Fixes [*]Minor ship re-balancing [*]Fixed duplicate generator names [*]Fixed bug with high score not showing properly in some cases [*]Fixed bug with incorrect wave number showing on survival levels [*]Fixed double kill count from missiles [*]Fixed stuck combo counter [*]General fixes, performance improvements, asset cleanup
We've just pushed a brand new update for BSA which brings a few tweaks and fixes based on feedback. [*]New ship balancing and progression should make ships upgrades more noticeable in early game. [*]Enhanced ship descriptions and class designations [*]Enhanced Waypoint Markers with Clearer Goals [*]Mission "Battle Damage" Fixed for possible unbeatable situation [*]Mission "A Herculean Task" Fixed for possible crash [*]Several Leaderboard Tweaks and Fixes [*]Jupiter Survival Mission Wave Count Fixed We're going to continue to and aim for bi-weekly fixes and content updates. We hope our next update will include our first new free mission!
Our initial release version is now ready. With it comes several improvements and finalizations for our Steam version. [*]Finalized all achievements [*]Improved animations for lasers [*]Improved Mouse and Keyboard Support within the UI [*]Leaderboard Browser Supports all game modes [*]UI Improvements, Steam Overlay Top Left to prevent blocking of elements [*]Misc Bug Fixes, Level Balances Thank you for trying SCHAR: Blue Shield Alliance. Please leave any feedback or report any issues in the Steam Community Forums.
[*]Steamworks Fixes for Leaderboards [*]Misc Achievement Fixes [*]Resolution Fixes allows supporting all screen ratios [*]Added Content and Balance [*]New Shield Generator Beam Animations [*]Handle fringe case crashes gracefully [*]Small Intro Sequence and VO
We just pushed a new version with various fixes for our Steam beta. [*]Changes to resolution support and adjustment [*]New death animation system [*]Leaderboard fixes [*]Balance fixes [*]Further achievment implementation