Dungeon Defenders Patch 10.7.1
· Community Announcements · Thales
Balance Changes
[*]Lowered spawn time of Event Embers
[*]Lowered beam damage by 8x since it now works properly on Infested Waters boss fight
[*]Added one chest to boss arena on Infested Waters
[*]Buffed High End Icy Needle damage (10% nerf from a while back removed)
General Changes
[*]Increase collision radius and height of Event Embers
[*]Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV
[*]Adjusted the face texture for Legendary & Super Legendary apprentice
[*]Changed Infested Waters map description
[*]Seahorses on Infested Waters now give mana on petting
[*]Made boss cutscene skippable on Infested Waters
Bug Fixes
[*]Fixed lower difficulty sharks spawn levels
[*]Fixed collisions on Jester Tavern
[*]Disabled Restarting on Burning Arena
[*]Disabled ember spawns on Crystal Race map
[*]Added crystal core to outside and defence taverns
[*]Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there
[*]Fixed a missing polygon on Series EV
[*]Moved lamp that would cause you to get Stuck on War of the Djinn
[*]Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle
[*]Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated
[*]Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active
[*]Fixed moving auras at the bottom floor of Talay Mining Complex killing them
[*]Fixed Seahorses on infested waters not having animations
[*]Fixed collision above forge on Infested Waters
[*]Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee
[*]Potential fix for fireball on Burning Arena boss
[*]Added replication to Damage Done on Burning Arena
[*]Added replication to completion times on Crystal Race
For Etheria!
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