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Dungeon Defenders Patch 10.7.1

· Community Announcements · Thales

Balance Changes [*]Lowered spawn time of Event Embers [*]Lowered beam damage by 8x since it now works properly on Infested Waters boss fight [*]Added one chest to boss arena on Infested Waters [*]Buffed High End Icy Needle damage (10% nerf from a while back removed) General Changes [*]Increase collision radius and height of Event Embers [*]Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV [*]Adjusted the face texture for Legendary & Super Legendary apprentice [*]Changed Infested Waters map description [*]Seahorses on Infested Waters now give mana on petting [*]Made boss cutscene skippable on Infested Waters Bug Fixes [*]Fixed lower difficulty sharks spawn levels [*]Fixed collisions on Jester Tavern [*]Disabled Restarting on Burning Arena [*]Disabled ember spawns on Crystal Race map [*]Added crystal core to outside and defence taverns [*]Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there [*]Fixed a missing polygon on Series EV [*]Moved lamp that would cause you to get Stuck on War of the Djinn [*]Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle [*]Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated [*]Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active [*]Fixed moving auras at the bottom floor of Talay Mining Complex killing them [*]Fixed Seahorses on infested waters not having animations [*]Fixed collision above forge on Infested Waters [*]Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee [*]Potential fix for fireball on Burning Arena boss [*]Added replication to Damage Done on Burning Arena [*]Added replication to completion times on Crystal Race For Etheria!
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