Due to 10.9.10 updating Steamworks to version 1.65, if you use proton you'll need to use a version that supports this Steamworks version, such as Proton GE 11-3 Bug Fixes [*]Fixed broken controller support from 10.9.10 For Etheria!
Patch notes and announcements
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General Changes [*]Updated steam api version. Games are no longer using Steam's Peer to Peer (2012 system) and instead use Steam's SDR (Steam Datagram Relay, 2026) Known issue that controller support is broken due to video support. Looking into it Bug Fixes [*]Fixed 64 bit exe not having movie support For Etheria!
Bug Fixes [*]Fixed Magus Citadel starting wave For Etheria!
General Changes [*]Tower SFX Slider in Options Menu [*]Ultimate Drop SFX Slider in Options Menu Bug Fixes [*]Fixed Magus Citadel skipping to boss fight. Fix for starting wave comes on the next patch For Etheria!
First of all, let it be know that we are working hard on the fixes for the current save issue that has been happening. The coding for the game engine part has been done, but the backend implementation is still not complete. Expect another patch with those changes being applied sometime during the next week. New Content [*]Added Billboard to main menu that shows news, discord invite links and unowned DLC [*]Harbinger Minion that costs 550 mana and 12 MU units. Shoots Fire projectiles at enemies and if they get close enough, zaps up to 3 of them for increased Lightning damage every tick. [*]Dropped equipment above ult quality now plays a special tune instead of the default one, with a tune for Ult/Ult93, for Ult+ and for Ult++. Ult++ tune should be global so you can know if one was dropped anywhere in the map. You can disable each specific quality tune on the UDKCDTSettings file General Changes [*]Added all missing in-game achievements to steam using the new Steam Beta Achievement sets, which doesn't remove the game achievement completion for old players if they don't want to hunt on the game again [*]Ranked Anti-Cheat confirmation on first ranked login after server changes [*]Added new tower archetypes to CDT settings configs [*]Tiki vs Islands contest items with special description Balance Changes [*]Cardboard manatee melee hit radius 325-> 400 [*]Reduced Mortar tower damage by 5.3% on high end Tower Damage stat. Lower reduction with lower stats [*]Increased Harpoon and Bowling Ball projectile damage by 20% [*]Increased Slice and Dice max suction range from 550 to 800 [*]Increased Slice and Dice radius while in max rotation from 442 to 550 [*]Increased Spiky Blockade damage by 20% and range from 675 to 750 [*]Increased Bouncy Blockade effective radius from 325 to 400 and enemy check radius from 350 to 400 [*]Increased Bouncy Blockade Tower Damage stat scaling [*]Lowered damage on towers from characters after the hermit on 1200 [*]Added extra Turkey Accessory drop to Ruthless Survival Completion on Akatiti, will be removed when Islands vs Tiki contest ends Bug Fixes [*]Fixed Electric Auras are stopping Inferno Traps from dealing damage [*]Fixed Electric Aura Damage Numbers when changing FPS [*]Fixed Magical Academy Adept going invisible when going under water [*]Fixed building apprentice/adept towers making you disconnect from PvP maps [*]Fixed Apprentice Guardian and it's counterparts boosting Guardian Towers and Darkness Trap [*]Fixed Player Abilities being able to grant buffs when spammed without cooldown and no mana cost under certain conditions [*]Made Bouncing and Homing projectiles not target enemies with the same elemental type as their main damage type [*]Guardian mesh material base change for Owl nest projectiles [*]Fixed impact emitter on Owl Nest Projectile being spawned constantly off-host and not only on enemy impact [*]Fixed Kijo Summoner using male sound cues [*]Added Transcendent Survivalist check for Ruthless difficulty. Not possible to mix and match with Nightmare difficulty for completions, checks each difficulty on their own [*]Fixed Outline, Damage Flashes and Low Health Screen Red Tint not working when Post Processing is turned off [*]Fixed Damage Flashes Options menu configuration not working [*]Fixed Outline option on Options menu requiring a level change to apply [*]Fixed some slow checking achievements being called even if the achievement is already unlocked [*]Fixed Gunwitch minimap icon being blown out in colors [*]Fixed Oni Horns forcing hero damage [*]Fixed Phoenix being immune to Icy Needle damage For Etheria!
Bug Fixes [*]Fixed Raining Harbingers skipping to boss on wave start We'll be having a community event from October 9 to October 11, which you can read more about here For Etheria!
Balance Changes [*]Add Notification for Boss only takes generic damage on boss wave on Raining Harbingers [*]Add ev beam resistance to Boss on Raining Harbingers [*]Decreased mana per chest to 400 on Raining Harbingers [*]Set the Defence Units to 120 on Raining Harbingers [*]Increased boss damage and damage resistance on Raining Harbingers Bug Fixes [*]General collision fixes on Raining Harbingers event map [*]Fixed Health Bar not appearing for boss on Raining Harbingers We'll be having a community event from October 9 to October 11, which you can read more about here For Etheria!
General Changes [*]Changed the icon for Love Machine Magicite to match more closely the actual item [*]Added a memento on Outdoors Tavern Balance Changes [*]Increased manatee melee hit radius to 325 from 200 so it hits stuff like owls [*]Buffed Lover's Paradise Siege Mech drops Bug Fixes [*]Made lights activation text on Boss Rush II and Workshop Assault replicate properly off-host [*]Increased manatee melee hit radius so it's meele hits are equal to other melee pets [*]Removed East spawns enemy invulnerability while in the spawn circle on Warping Core Pack Part 3 [*]Fixed Mermaid Countess not having the headband jewel showing For Etheria!
Bug Fixes [*]Undid the additional fix for infinite stuck map selection, as it was causing issues adding splits off-host For Etheria!
General Changes [*]Added so you can lock an entire page using ctrl+L [*]Instant Upgrade Tower was preferring healing over upgrading when it had the mana, now it should upgrade first, then use the remaining mana if it's not able to upgrade heal. [*]Text indicator for when you press a keybind that changes a setting [*]Added a configurable survival starting wave that persists. The default is 22, and if the player hasn't beaten that wave, it goes to the closest highest wave Balance Changes [*]Made Enrage Aura work on Real Time Strategist award again Bug Fixes [*]Fixed Manatee Event Attack Speed and animation [*]Move Tower making towers fly should be removed now, height compensation was never used [*]Additional fix for infinite stuck map selection [*]Auras should now accurately not effect enemies with spawn-immunity [*]Fixed Palantir Starting mana on Ruthless difficulty For Etheria!
General Changes [*]Added sound to Guardian's Divine Judgement ability [*]Made CR1-4 Rewards Setting save between runs Balance Changes [*]Decreased Guardian's Divine Judgement number of on-hit activations. From one activation every 2.3 seconds to every 3.5 seconds [*]Increased Mummy damage multiplier by 20%. This should make it 3% better than a Zamira's Mount Bug Fixes [*]Fixed positioning and scale for Gargoyle Horns on Super Legendary Monk [*]Fixed Gun of Hearts not being able to damage enemy cores [*]Moved south djinn spawn so they don't have to go through holes to get to defences on Infested Waters For Etheria!
Balance Changes [*]Made Mortar Damage Reduction on Tinkerer's Workshop non-boss EV's 40% Bug Fixes [*]Added kill volume to crystal with collision on Etheria's Primordial Palm east island [*]Added music to Etheria's Primordial Palm [*]Hopefully fixed Tavern Incursion gas immune enemies not having ruthless materials applied to them [*]Added Infested Waters in-game achievement and trophy For Etheria!
General Changes [*]Removed ember event spawns [*]Added Shooting Interval on guns on Extended Weapon Info [*]Added Projectile Speed on Extended Weapon Info [*]Added the option to disable Swing Speed, Shooting Interval and Projectile Speed on the Info card on CDT Settings config file Bug Fixes [*]Fixed Temple of Polybius burning ball attack spawn [*]Game now ignores item box hotkeys and button clicks while typing in the search bar [*]Fixed issue with Nature Pylon causing some towers to "flicker" when barely touching the tower they boost [*]Fixed issue with Nature Pylon reaching towers it shouldn't diagonally For Etheria!
Bug Fixes [*]Fixed enemy targeting issue Known Issues [*]Temple of Polybius still has the burning ball attack spawn For Etheria!
Balance Changes [*]Made all Pirate Invasion enemies x0.35 speed on Ruthless Bug Fixes [*]Disabled Portal Gun in Burning Arena [*]Added force Kill volume around outer Burning Arena edge [*]Removed outer edge forge in Burning Arena [*]Fixed coal being doubled on map of the week For Etheria!
Bug Fixes [*]Fixed Jester default skin being too big [*]Fixed circular beam emitter appearing on Polybius by mistake For Etheria!
Bug Fixes [*]Fixed Pin socket on Cupid Monk [*]Fixed controller navigation on CDT Settings menu [*]Fixed community event not working due to missing internal reference For Etheria!
Known Issue Controller navigation on CDT Settings is broken, will be fixed next patch General Changes [*]Added Ambient Occlusion checkbox on CDT Settings page of Settings Menu [*]Added base campaign community ratings Bug Fixes [*]Fixed secret on Ember Arena [*]Fixed controller camera inversion button not working [*]Fixed community ratings not showing properly [*]Made community rating only show 2 decimal places [*]Fixed Axolotl and Shark pets calling a non-existing jump animation [*]Attempt at a fix where players would fall through the ground on Crystalline Dimension map load if the host skips the cutscene For Etheria!
Balance Changes [*]Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in the following maps: The Summit, Royal Gardens and Throne Room. These maps were outperforming other options by a lot due to the extra ogre drops. General Changes [*]Added In Game Events checkbox to Pause Menu CDT Settings Bug Fixes [*]Fixed Tavern Keeper Barbarian having his wrists disappear [*]Fixed cores not being interactable on Outside and Defence tavern to open game select UI [*]Disabled Embers spawning on PvP maps [*]Fixed Pure Strategy not working on Infested Waters [*]Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern [*]Fixed Boss Chest not being deleted every wave on Infested Waters [*]Attempt at fixing flying enemies stuck spot on Infested Waters [*]Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters [*]Made Fish-Wyvern announcement be on first wave on Infested Waters [*]Fixed discord integration [*]Fixed Ogres having 4 extra drops instead of 10 on Ruthless For Etheria!
Balance Changes [*]Lowered spawn time of Event Embers [*]Lowered beam damage by 8x since it now works properly on Infested Waters boss fight [*]Added one chest to boss arena on Infested Waters [*]Buffed High End Icy Needle damage (10% nerf from a while back removed) General Changes [*]Increase collision radius and height of Event Embers [*]Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV [*]Adjusted the face texture for Legendary & Super Legendary apprentice [*]Changed Infested Waters map description [*]Seahorses on Infested Waters now give mana on petting [*]Made boss cutscene skippable on Infested Waters Bug Fixes [*]Fixed lower difficulty sharks spawn levels [*]Fixed collisions on Jester Tavern [*]Disabled Restarting on Burning Arena [*]Disabled ember spawns on Crystal Race map [*]Added crystal core to outside and defence taverns [*]Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there [*]Fixed a missing polygon on Series EV [*]Moved lamp that would cause you to get Stuck on War of the Djinn [*]Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle [*]Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated [*]Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active [*]Fixed moving auras at the bottom floor of Talay Mining Complex killing them [*]Fixed Seahorses on infested waters not having animations [*]Fixed collision above forge on Infested Waters [*]Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee [*]Potential fix for fireball on Burning Arena boss [*]Added replication to Damage Done on Burning Arena [*]Added replication to completion times on Crystal Race For Etheria!
Balance Changes [*]Abilities do 50% less damage increase on Pure Strategy. Down from 62.5% from last patch [*]Made Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare. It used to be bugged and only shoot 1 on ruthless, but that was fixed last patch General Changes [*]Adjusted the visuals on the Miner's Helmet [*]Added more color options to the Miner's Helmet [*]Adjusted how colors affect Skeletal Warrior [*]Added bShowTowerRangeIndicator to CDT Settings Bug Fixes [*]Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles [*]Fixed the Flying Saucer pet having wall and enemy pierce [*]Fixed Enrage Aura values [*]Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies [*]Fixed tower range indicator resetting on map loads [*]Fixed tower range indicator showing enemy towers range [*]Fixed arc of tower range indicator being always 120 degrees [*]Moved corrupted axe up on dropped template For Etheria!
The following change will be reverted on a patch next week [*]Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction And this change will be reduced [*]Nerfing Workshop Assault, True Boss Rush and Lab Assault Bug Fixes [*]Fixed a bug with discord integration [*]Removed Magical Academy Adept skin from the game until it's release next week For Etheria!
Due to a plan to do a health pass on the armor drops in the game, and reduce the ongoing armor quality inflation, we're implementing the following changes: [*]x1.1 multiplier on gold enemies quality down from x1.2 [*]Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction [*]Map of the week floor drop doubling chance from 100% to 70% [*]Non map of the week floor drop doubling chance from 0% to 35% [*]Nerfing Workshop Assault, True Boss Rush and Lab Assault [*]Removing double armor drops from Workshop Assault Map of the Week. Only double Bloodletting Blade will be awarded The changes on Pure Strategy should result in around 20% slower time. If the time decrease is not around this ballpark, the ability damage reduction will be adjusted accordingly. This is not being done lightly and we on the Development team think that it's overall a good change for the game. We feel like armor drops have been buffed too much in the last few years of development, mainly coming from the fact that TBR set a unrealistic precedent of quality and time standards due to lack of rates at the time of including the rewards on the map. This made it so any change on the game would be "fine", because it still wouldn't match TBR (and now Workshop Assault) This change overall looks to increase the average time for a 2300 builder or 1700 dps piece by 40-45% New Content [*]Crystal Race map for July event. Map is made for level 1 apprentices with no gear equipped {STEAM_CLAN_IMAGE}/2836858/e66f86aad5be46bf2754b3bd01767e250bd45bad.png [*]Added Rainbow Nessie as a wave 35 Dread Dungeon Reward (Caps at 600 in all stats) {STEAM_CLAN_IMAGE}/2836858/0304af31afd22725eb82a0f630aa5767e509452f.png [*]Added a Flying Saucer pet to Ruthless Wave 30 of Moonbase [*]Added new colorable moon pets to Ruthless Wave 35 of Moonbase. Three different Gravity/Hero Speed bonus combinations {STEAM_CLAN_IMAGE}/2836858/b0c685ab53d445ce5dc1e840fe3bec36ab2807b7.png General changes [*]Updated ranked button string [*]Removed tiledshot from defaultinput [*]General changes on some enemies AI pathings [*]Added Tower Range Indicator on tower hover and a toggle button in CDT Settings Panel [*]Added the ability to Rename shop when with new button. Empty box cancels rename/toggle. [*]Recomended Level on Game Select UI is now Difficulty Index from 0 to 10. Only shows for Nightmare and Ruthless, currently only CDT maps, more to come [*]Discord RIch Presence enabled for the game again [*]Adjusted build locations on Frostdale Royal Court Accessory adjustment work [*]Adjusted all hats, masks and bracers for Summoner [*]Handful of accessory adjustments for Barbarian and Summoner [*]Adjusted a handful of bracers for Demoness [*]Adjusted position of bracers for Huntress to fit better [*]Added the ability to switch back and forth between skins, can also use a/d. For controller it's bound to left/right triggers [*]Updated the new Magicite of the Rainbow event to visually look better [*]Made it so if you back from the first Multiplayer Menu you go back to Character Select instead of Main Menu [*]Adjusted default hat, glasses, bracers, and Mask socket for Warden [*]Adjusted hats, masks, glasses, Bracers, and Facial Hair on Guardian [*]Adjusted how the Frankenstein Mask, Dracula Mask, Ghost Face Mask, Hockey Mask, Pumpkin Mask, And Witch's Hat colorability to make them color slightly better [*]Split the generic items & feathers into 2 distinct sockets (Pins & Feathers) [*]Adjusted the bracers size and position for Summoner, Demoness, Super Legendary Huntress [*]Adjusted bracer position slightly on the Cupid Initiate skin [*]Adjusted Oni Bracers to center them better on all heroes [*]Swapped back EG and Poly pet archetypes from contest ones Balance Changes [*]Made it so non-Boss mobs that don't have forced invulnerability have their invulnerability stripped after 30 seconds from spawn. [*]Added 'Frenzy' damage bonus to enraged mobs, and a 'contagion' mechanic on Enrage Aura [*]Enrage now persists for 10 seconds after the mob leaves the Enrage Aura [*]Made it so Jester can stack towers using Move Tower, by holding CTRL and selecting towers then placing [*]Phoenix now only shoots fireballs below 70% HP [*]Nerfed damage on Optic Staff by 4.5% [*]Buffed damage on Elder Staff by 10% [*]Buffed damage on Honey Staff by 10% [*]Buffed player damage solo +10% assault on Workshop Assault [*]Buffed player damage 4p by 5% boss gauntlet on Workshop Assault [*]Reduced 4p resistance on mech on Workshop Assault [*]Reduced Zippy Terror Kobold Ruthless movement speed to x0.35 from x0.5 [*]Reduced Mini Djinns Ruthless movement speed on Return to Moraggo to x0.35 from x0.5 [*]Reduced event owls size by 20% Bug Fixes [*]Barbarian Hawk cancels inputs after it's done [*]Changed speed multiplier from crystal enemies on TI to 0.5 from 1.1 [*]Reduced tower damage taken on crystal enemies on TI from 1 to 0.75 [*]Fixed Quality Outline being inverted on items under mythical [*]Reload bug fixed on Minigun [*]Made the Mischief Harbinger mechanic on Ruthless Temple of Polybius tied to when he reaches 50% HP [*]Fixed textures not rendering from behind on Princess Countess [*]Adjusted Wyvern flight paths on Frostdale Royal Court [*]Update pet aliases for achievments to accept glitterhelm hamster [*]Fixed Deadly Striker Pet spawning particles infinitely [*]Fixed dropped template for the Ghost Face Mask being incorrect [*]Fixed regression with Embermount Volcano not having Small Ogres instead of Large Ogres [*]Fixed Create Hero showing default skin stats on initial load [*]Added a "Abilties overheated" text on last ev on Workshop Assault [*]Added a bunch of no build zones volumes on Tinkerer's Workshop [*]Added some enemy pathing blocking volumes on Tinkerer's Workshop [*]Made Ethereal Spike Trap description say three enemies instead of a single enemy For Etheria!