[*]Units entering minefields now lose at least one strength point. [*]The shooting reference matches the current combat rules. [*]Both U.S. reinforcement waves in Attrition can arrive at the control points you still hold. [*]Attrition's objective text shows the correct turn-20 deadline. [*]Losing a unit to a minefield or another battlefield hazard resets the no-loss achievement streak. [*]Finishing the Hit the Beach! bonus campaign returns safely to the New Game screen. [*]Prevent a crash when drawing a unit's movement highlights on hills.
Patch notes and announcements
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Mission fix [*] Convoy: The mission now ends as soon as the staff team reaches the north-west control point, and its objective now reads turn 30. Fixes [*]The centre button on the briefing, results and settings screens now sits in its own plate, matching the corner buttons. [*]The game now starts correctly on a Windows PC without the Microsoft runtime libraries installed.
This update focuses on smoother loading and more dependable session transitions. [*]Unit and map graphics are now loaded more efficiently. [*]Returning to the menu and closing the game are more stable.
We've just updated the game to the latest version of the HexWar Engine. This includes various bug fixes and performance improvements!
Update: Some German transport vehicles to Sd.Kfz 7's. Update: The play balance in the 'Surrounded' mission.
Change: Some improvements to the main map display.
Change: The terrain image for rocks. The previous update was not a satisfactory image.
Change: Reduced the tree density on some map hexes. Fix: Some terrain was not providing cover against shooting, as per the terrain effects chart. Fix: Some woodland hexes were incorrectly allowing units to pass through them in a single movement action. Update: Some game text.
[*] Change: The Bonus 'Hit the Beach!' Campaign is now available to all players without requiring an email registration. [*] Fix: The campaign names did not always display correctly in the campaign victory display.
Fix: Issue of an aircraft image sometimes appearing after selecting off board artillery. Fix: Some button alignment issues. Fix: Some spelling errors.
Fix: Some sound effects not playing following the last update.
[*] Add: Weapon animations. [*] Change: Improved computer player A.I. [*] Change: Improved U.I. [*] Change: The play balance in the 'Surrounded' mission. After some A.I. changes it was too difficult. [*] Change: Update the play balance in some other scenarios. [*] Change: Reduction in the download size. [*] Fix: Missing some mount/dismount buttons. [*] Fix: Some screen layout issues. [*] Fix: Invalid font selection on some buttons on some platforms. [*] Fix: Some projectile animations not displaying.
Good news everyone! We've just released the first patch for Tank Battle Normandy. This fixes a number of issues as well as introduces some UI improvements including: [*] Fix crash on Windows where floating M4 Sherman's would crash on reaching the shoreline. [*] Fix ability of infantry to enter pillboxes. [*] Victory Condition triggering incorrectly in C4S1, 'Bombardment'. [*] Fix off-map artillery displaying mount into transport button incorrectly. [*] Add sliders to scrolling windows. We hope you're all enjoying the game, but if you've any problems, queries or suggestions, then please just let us know at support@hexwar.com. ~The HexWar Games Team