SteamRegistry

Team Fortress 2 Update Released

· Community Announcements · erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [*]Fixed smoke effect regression for Le Sapeur [*]Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues [*]Updated cp_wildcat_event [*]Added +1 minute to the round timer [*]Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed [*]Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped [*]Fixed buildings being able to be built inside the shutter door in the connector between A and B [*]Fixed some jack-o-lanterns around the map not rendering during the waiting for players period [*]Fixed equipped Powerup Canteens rendering while pumpkin-disguised [*]Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods [*]Lowered edicts across the board [*]Zombie Sniper's Spit now deals critical hits to airborne targets [*]Fixed Zombie Engineer building status being visible upon initial infection [*]Fixed Reveal outline persisting on players into the next round [*]Updated zi_atoll (additional changes) [*]Fixed a visual bug where water would disappear in certain parts of the map [*]Added more cover in front of the shack [*]Enabled every BLU spawn point no matter where RED players are located
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