Team Fortress 2 Update Released
· Community Announcements · erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[*]Fixed smoke effect regression for Le Sapeur
[*]Updated the Chief Executor, Vested Investor's Vest, and Standing Offer to fix clipping issues
[*]Updated cp_wildcat_event
[*]Added +1 minute to the round timer
[*]Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
[*]Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
[*]Fixed buildings being able to be built inside the shutter door in the connector between A and B
[*]Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
[*]Fixed equipped Powerup Canteens rendering while pumpkin-disguised
[*]Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
[*]Lowered edicts across the board
[*]Zombie Sniper's Spit now deals critical hits to airborne targets
[*]Fixed Zombie Engineer building status being visible upon initial infection
[*]Fixed Reveal outline persisting on players into the next round
[*]Updated zi_atoll (additional changes)
[*]Fixed a visual bug where water would disappear in certain parts of the map
[*]Added more cover in front of the shack
[*]Enabled every BLU spawn point no matter where RED players are located
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