Team Fortress 2 Update Released
· Community Announcements · erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[*]Fixed some maps not tracking play time correctly
[*]Fixed alpha channel for the updated Cozy Camper backpack image
[*]Updated cp_holyhell
[*]Fixed BLU side skybox not rendering for users with HDR enabled
[*]Improved RED side art pass
[*]Improved middle point art pass
[*]Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
[*]Lowered round timer to 5 minutes
[*]After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
[*]Lowered respawn wave times
[*]Gargoyles now only spawn near middle
[*]Better optimization
[*]Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
[*]Fixed player models being invisible in dx8
[*]Fixed tiling HUD icon for Heal ability
[*]Fixed bad number display in the "Auto-spawn" text in the spawn picker
[*]Updated Zombie Engineer's Beacon
[*]Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
[*]Fixed thrown toolboxes appearing offcenter
[*]Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
[*]Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
[*]Updated Zombie Pyro
[*]Increased Zombie Pyro's melee damage from 45 to 65
[*]Sticky Spew now applies a 20% movement slow
[*]Standing on puddles of sticky spew applies an additional 20% movement slow
[*]Sticky spew puddles are now larger
[*]Spewed Demoman shield movement slow changed from -60% to -70%
[*]Humans covered in sticky spew are now tinted purple instead of black
[*]Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
[*]Fixed Zombie Heavy exploding into rock gibs when not holding a rock
[*]Fixed the Homewrecker not being able to destroy EMP grenades
[*]Updated Zombie Demoman charge kill icon
[*]Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
[*]Fixed Zombie Spy dealing more damage than intended
[*]Fixed queue events with some zombie abilities
[*]Fixed Zombies sometimes moving slowly after casting an ability
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