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Team Fortress 2 Update Released

· Community Announcements · erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [*]Fixed some maps not tracking play time correctly [*]Fixed alpha channel for the updated Cozy Camper backpack image [*]Updated cp_holyhell [*]Fixed BLU side skybox not rendering for users with HDR enabled [*]Improved RED side art pass [*]Improved middle point art pass [*]Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways. [*]Lowered round timer to 5 minutes [*]After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal. [*]Lowered respawn wave times [*]Gargoyles now only spawn near middle [*]Better optimization [*]Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods [*]Fixed player models being invisible in dx8 [*]Fixed tiling HUD icon for Heal ability [*]Fixed bad number display in the "Auto-spawn" text in the spawn picker [*]Updated Zombie Engineer's Beacon [*]Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location [*]Fixed thrown toolboxes appearing offcenter [*]Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location [*]Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds [*]Updated Zombie Pyro [*]Increased Zombie Pyro's melee damage from 45 to 65 [*]Sticky Spew now applies a 20% movement slow [*]Standing on puddles of sticky spew applies an additional 20% movement slow [*]Sticky spew puddles are now larger [*]Spewed Demoman shield movement slow changed from -60% to -70% [*]Humans covered in sticky spew are now tinted purple instead of black [*]Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash [*]Fixed Zombie Heavy exploding into rock gibs when not holding a rock [*]Fixed the Homewrecker not being able to destroy EMP grenades [*]Updated Zombie Demoman charge kill icon [*]Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat [*]Fixed Zombie Spy dealing more damage than intended [*]Fixed queue events with some zombie abilities [*]Fixed Zombies sometimes moving slowly after casting an ability
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