Team Fortress 2 Update Released
· Community Announcements · erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[*]Added 'No Grenades' style for the General's Greatcoat
[*]Fixed regression in the Sandwich Diner war paint
[*]Fixed an exploit where the Dragon's Fury could crash the server
[*]Updated the in-game item importer to support the Medic's backpack bodygroup
[*]Updated the style names for The Damage Dealer
[*]Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
[*]Updated the Electric Impulse Unusual effect to fix visibility issues
[*]Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
[*]Updated koth_sawmill_event
[*]Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
[*]Fixed RED teleport spawn being unusable by clients
[*]Fixed random particles not working on cap
[*]Fixed eyes under point not moving around
[*]Fixed clipping on roof near RED spawn
[*]Fixed damage numbers for kill zone in underworld
[*]Changed some overlays
[*]Minor Luxel optimization
[*]Updated koth_trainsawlaser
[*]Improved overall map performance
[*]Slightly lowered respawn times
[*]Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
[*]Added nobuilds under stairs on each side of the map
[*]Updated some particle effects
[*]Marked some less important particles as weather effects, which allows them to be turned off for improved performance
[*]Fixed being able to shoot through balcony railings (thanks Casapillar!)
[*]Fixed stuck-in-floor bug on train that falls just outside of spawn
[*]Fixed floating light outside of map (thanks orizyre!)
[*]Fixed vphysics spam in console
[*]Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
[*]Fixed Zombie ability icons sometimes turning into a white line between level changes
[*]Fixed "Heal" ability icon creating a gray line on the screen
[*]Updated zi_murky (additional changes)
[*]Removed nobuilds from rooftops
[*]Fixed missing human spawn triggers
[*]Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)
[*]More clipping and trigger fixes
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