Team Fortress 2 Update Released
· Community Announcements · erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[*]Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
[*]Fixed view jitter that occurs and persists when playing for extended periods of time
[*]Fixed snd_mix_async from crashing the game
[*]Fixed sv_parallel_sendsnapshot
[*]Fixed Marshlands contract not activating
[*]Fixed the Skeleton Crew not hiding the Sniper bullets
[*]Fixed the Bone Chiller not hiding the correct bodygroup
[*]Fixed additional bodygroup settings for styles not being applied to disguised Spies
[*]Updated the Bounty Hunter's Brim to fix a problem with the materials
[*]Updated the Clowning Cowl
[*]Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
[*]Fixed texture warping on the Tucked style
[*]Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
[*]Updated Marshlands to use mp_winlimit 2 like last year
[*]Updated the numbers required to complete the Scaredy-Cat bonus objectives
[*]Updated quest objectives for Outburst (VSH)
[*]Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
[*]Custom Maps
[*]Increased various limits for new custom maps
[*]Added -notjuncsdetail option to VBSP
Missed from the Halloween update:
[*]Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
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