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Team Fortress 2 Update Released

· Community Announcements · erics

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: [*]Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom) [*]Fixed view jitter that occurs and persists when playing for extended periods of time [*]Fixed snd_mix_async from crashing the game [*]Fixed sv_parallel_sendsnapshot [*]Fixed Marshlands contract not activating [*]Fixed the Skeleton Crew not hiding the Sniper bullets [*]Fixed the Bone Chiller not hiding the correct bodygroup [*]Fixed additional bodygroup settings for styles not being applied to disguised Spies [*]Updated the Bounty Hunter's Brim to fix a problem with the materials [*]Updated the Clowning Cowl [*]Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses [*]Fixed texture warping on the Tucked style [*]Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills [*]Updated Marshlands to use mp_winlimit 2 like last year [*]Updated the numbers required to complete the Scaredy-Cat bonus objectives [*]Updated quest objectives for Outburst (VSH) [*]Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon [*]Custom Maps [*]Increased various limits for new custom maps [*]Added -notjuncsdetail option to VBSP Missed from the Halloween update: [*]Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
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