This update clarifies Full Battle's capture deadlines and improves objective progress during the extra turns. [*]Full Battle objectives show the correct turn limits for capturing Buck Hill and Henry House Hill. [*]Capturing either hill during the extra turns advances the objective correctly.
Patch notes and announcements
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• A general caught on his own now rides for safety when the enemy closes in. • Units can now change formation while an unattached general or artillery battery shares their hex. • Artillery batteries now join infantry units correctly. • Movement and attack highlights now appear correctly on phones and tablets. • Mission briefing text no longer runs beneath the scrollbar. • Updated the look of the title screen. • Includes stability and memory improvements.
We've just updated the game to the latest version of the HexWar Engine. This includes various bug fixes and performance improvements!
Fix: Some sound effects not playing following the last update.
Change: Updated some button background images. Change: Updates button highlights. Change: Improved A.I. opponent. Change: Updated the combat capabilities of Cavalry armed only with Pistols. Fix: Issue with game hanging at the Victory and Defeat displays. Fix: Missing some mount dismount button options. Fix: Some screen layout issues. Fix: Invalid font selection on some buttons on some platforms.
This update fixes an issue where the game could crash when shooting some units. Thanks for your feedback, if there are anymore issues please email support@hexwar.com ~ The HexWar Games Team