Changes [*] Frankenswine, Mermummy, and Vamphare no longer automatically share targets to each other when aggroed individually. Bug Fixes [*] Fixed bug where Willow’s Shadow Fire sometimes circles around its target without reaching it. [*] Fixed bug causing Terramites to be untargetable. [*] Fixed bug causing Frankenswine, Mermummy, and Vamphare to be incorrectly afflicted by Void Masques. [*] Fixed bug causing Lunar Abigail's charge attack going out of the Sanctum and the Sanctum Lobby. [*] Fixed bug causing Moonblind Crow to get stuck in attack animation loop near walls.
Patch notes and announcements
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Changes [*] Added spooky variants of Pigmen, Merms, and Bunnymen, which can appear randomly during Hallowed Nights. [*] Added 4 Halloween decorations. [*] Flying on the Enchanted Witch’s Broom now also provides immunity to slipping, sinkholes, and ground Ickers. [*] Merm King provides treats during Hallowed Nights like the Pig King. [*] Hitting the NPC Ancient Fuelweaver with the Shadow Thurible will dispel him. [*] Leaf Piles are now burnable. Bug Fixes [*] Fixed a bug where the “Little” and “More” options on half of the World Settings did nothing. [*] Added missing knockback states for some types of birds and Ticoon. [*] Fixed bugs with some knocked back creatures not properly landing on the Ocean, sinking into the Ocean, or falling into the Abyss. [*] Fixed a bug with Leaf Pile sometimes not getting tossed when swept or hit by explosives. [*] Fixed animation bug with the Spiky Carapace skin. [*] Fixed a bug where deployed Coals could be pushed by physics. [*] Fixed a bug where Killer Bee, Spiders and Hounds settings did not remove them from JIMBO’s rewards.
Changes [*] Pig King has a chance to give Pumpkin Bombs when he gives candy. [*] Tweaked Leaf Piles to give treats more commonly. Bug Fixes [*] Fixed an issue with running the game on Macs. [*] Fixed animation bug when using Enchanted Witch’s Broom on clients with prediction enabled. [*] Fixed a bug where Leaf Piles could not be swept with the action button. [*] Fixed a bug where Rock Lobsters were not protected from Acid Rain in areas such as the Lunar Grotto and Ancient Archives. [*] Fixed the King's Science Machine skin going invisible when burnt. [*] Fixed the Scorpion Cane skin being invisible in the inventory when a gem was socketed into it. Notes for Modders [*] Dedicated servers have some optional opt-in launch options to let mods be able to read or write files in the cluster folder. [*] -allow_persistentstorage_read_sandbox_escape [*] -allow_persistentstorage_write_sandbox_escape
Changes [*] The Tesla Coil Helm skin is now called the Arc Welded Helm. Bug Fixes [*] Fixed the icon in the Belongings for the Arc Welded Helm skin. [*] Fixed an issue with Klei Account linked items not being able to be used on dedicated servers.
Changes [*] Desiccant Pouch/Sacks now dries off from high heat instead of uncontrolled sources of fire. (e.g. Fire Pits and Scaled Furnaces will dry off Desiccants now.) [*] The Caddy Cap skins may now be applied to the Tam o' Shanter. [*] Improved Mini-Golf obstacle visuals to better match their physics. [*] Added new states for Eets critter. Bug Fixes [*] Fixed a crash from the Gilded Knights. [*] Fixed a crash from the Lurking Nightmare when hitting a player riding a Beefalo. [*] Fixed crash when using Cannons with a controller. [*] Coals will properly revert to item form when a Dock underneath is destroyed. [*] Mini-Golf courses built over Docks can now be removed properly. [*] Fixed bug causing Sick Mini Worm Holes to not reset properly. [*] Pirate Boats will properly persist after defeating all its crew members. [*] Fixed bug causing Ickers to spawn inside the Sanctum. [*] Fixed bug causing Beefalo to sometimes be duplicated when exiting the Sanctum. [*] Fixed items like B.U.D.D.Y. and items from linked accounts being unable to be crafted when going into or out of the caves. [*] Fixed various animation bugs with skirts and Sweater Vests.
Changes [*] The Mini-Golf Ball Dropper will refund your Cawnival Token at the end of the round on custom courses. [*] Mouse aiming the Putter now has lowered accuracy when your pointer is entirely outside the reticule range. Bug Fixes [*] Fixed missing animations for Mini Worm Holes on a server without Caves. [*] Fixed incorrect rotations for some Golf structures when placing a course at certain orientations. [*] Fixed a client crash when closing the minimap at the same time it was opened for an action on the map. [*] Fixed bug causing Wandering Trader to repeatedly flip their hood up and down when near a Survivor interacting with any research station. [*] Fixed a crash when peeking inside a Bundling Wrap which let Mimics loose. [*] Fixed a softlock case on one of the Standard Mini-Golf course variations. [*] Fixed a crash when trying to play other Cawnival games besides the Mini Golf.
Small hotfix to address some concerns that have cropped up. Bug Fixes [*] Fixed certain projectiles getting stuck on physics and staying around longer than intended. [*] Fixed an issue with server side handling of slash commands.
Changes [*] WX-78 may now Transfer Consciousness in and out of the Sanctum and the Sanctum Lobby. Bug Fixes [*] Fixed Mimicked items never reverting over time after being dropped in a container. [*] Fixed WX-78 Backup Chassis losing ownership when being cursed into Wonkey. [*] Fixed Powder Monkeys not disengaging from fighting a player transitioning to or from Wonkey. [*] Fixed not dropping Implanted items when turning into Wonkey. [*] Fixed a crash sometimes when burning Evergreens are destroyed after going off-screen.
Bug Fixes [*] Fixed creatures like Chester that follow a carried item still following the holder of the item when the item is dropped from a distance. [*] Fixed crash when using shift-click to transfer items out of containers like Expansive Storage Unit, Ammo Pouch, Battle Call Canister, Picnic Casket, etc. [*] Fixed client prediction sometimes failing after transforming into Wonkey. [*] Fixed Exploiterators and Auto-Grabbers stopping from following WX-78 after minigames. [*] Fixed mutating Puffins being invisible. [*] Fixed Possessed Chassis getting stuck when they’re unable to find a suitable spot to attack. [*] Fixed Possessed Chassis trying to use Zaptrocuter on creatures that can’t be hit by its projectile.
Changes [*] Auto-Grabber can now deposit matching items into Expansive Storage Units (activated via Spatializer Circuits). [*] Expansive Storage Units now inherit WX-78’s preserver rates from active Refrigerant and Thermal Circuits. [*] Blocking Circuit ability will protect against thief sources such as Frogs, Bearger, Powder Monkey, Otter, etc. [*] Other players’ Exploiterators will now appear faded out if there are too many WX-78 players using them on your screen. Bug Fixes [*] Fixed Auto-Grabber’s range boost needing Warm Standby even when following WX-78. [*] Fixed Possessed Chassis trying to walk forward to its target when waiting for projectiles to return to the Gloomerang. [*] Fixed Possessed Chassis sometimes crashing when their leader tries to row. [*] Fixed Cookie Cutters phasing through a boat when electrocuted as they land. [*] Fixed WX-78s Electrification Circuit skill perk electric attack being able to arc to other players when PVP is not enabled. [*] Fixed Shadow-Aligned WX-78 unable to Implant or Consume shadow items while riding a Beefalo. [*] Fixed Possessed Chassis being stunned by the Tail o’ Three Cats super crack. [*] Fixed Possessed Chassis weapons reverting to full (instead of half) durability cost after spinning. [*] Fixed Possessed Chassis not reaching their target when spinning. [*] Fixed Transfer Consciousness action being shown to characters other than WX-78. [*] Fixed equipped items on a Backup Chassis reverting back to a Mimicreep when reloading. [*] Fixed items reverting back to Mimicreeps automatically after some time even when a Possessed Shadow Atrium is Implanted. [*] Fixed inconsistent drain when using either Winona’s Generator or G.E.M.erator to recharge WX-78. [*] Fixed Zaptrocuter projectiles sometimes getting stuck in the air.
Bug Fixes [*] Fixed a crash related to the Deck Of Cards. [*] Fixed networking exploit with tripping while galloping on clients. [*] Fixed world settings incorrectly affecting Nightmare Light and Nightmare Fissure creature spawns.
Bug Fixes [*] Shtick Horse will no longer slow you down if you were already faster than its speed boost. [*] Fixed cases where repaired or previously befriended Clockworks did not follow you sometimes. [*] Fixed Chester, Glommer, Polly Rogers, and others from getting detached from their items when attacked. [*] Fixed bug with Spiders attacking a Chester that is following Webber. [*] Fixed bug related to unlucky players’ effects on Hound waves. [*] Fixed bug with Lightning Strikes incorrectly affecting nearby Torches and Morning Stars. [*] Fixed crashes related to Crystal-Crested Buzzard. [*] Fixed art bugs with Glommer's Fairy Glom and Marble Impact Armor skins. [*] Fixed Bishop scrapbook entries showing incorrect damage values. [*] Fixed Gobbler scrapbook entry showing incorrect image.
Changes [*] Clockworks can now only be befriended when they are stunned, and the action string has been changed to “Repair”. [/*] Bug Fixes [*] Fixed bug where a Rook and a Player with damage reflect could stunlock each other indefinitely. [/*][*] Fixed Mockingbirds blocking placement and sticking around in an invisible state when the Knight Shrine is destroyed. [/*][*] Fixed certain entities that are in a non-workable state, being worked anyways from collision with the Shtick Horse. [/*][*] Fixed Gloombell’s manure disappearing and reviving functionalities not working. [/*][*] Fixed Wilson's Equinor beard side view having some of the Rosette beard art. [/*][*] Fixed Sky Lantern’s global map icons not working properly for other players. [/*][*] Fixed Batilisks not engaging in combat. [/*][*] Fixed Spider Warriors spawning out of their dens immediately going back inside. [/*]
Bug Fixes [*] Fixed WX-78’s examination string for the new play bill. [/*][*] Fixed Clockwork Bishop’s attacks ignoring electrocute resistance. [/*][*] Fixed Clockwork Knight missing a foot in its stunned state. [/*][*] Fixed a crash when debug spawning Gilded Knights. [/*][*] Fixed a crash sometimes when Eye of Terror dashes through a T.I.N.G.L.E. Node. [/*][*] Fixed a crash when galloping into certain structures. [/*][*] Fixed a crash with items like Chester's Eyebone when dropping them if the follower died. [/*][*] Fixed a crash sometimes when Buzzards landed. [/*][*] Fixed a crash related to Crystal-Crested Buzzards moving around the world. [/*][*] Fixed animation bugs with Webber's and Wilson’s Equinor skins. [/*]