[img src="{STEAM_CLAN_IMAGE}/4649813/355a5123dfef36b9d45d630e8c3fb7a3d56f737e.jpg"] Battle Ratings [*] Battle Ratings that were different to the final table from the planned Battle Rating changes have been corrected: [*] F-16A MLU (China) : BR in Air Simulator Battles has been reduced from 14.0 to 13.7. [/*][*] Hawk T Mk 1A, Hawk T Mk 1A (FRP) — BR in all Air Battles modes has been reduced from 7.7 to 7.3. [/*][*] N1K2-J, N1K2-Ja, Spitfire F Mk XVIIIe, Yak-3U — BR in Ground Realistic Battles has been reduced from 6.7 to 6.3. [/*] [/*] Aircraft [*] F-102A (all variants) — a limitation on the concurrent use of AIM-26B and FFAR has been added. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Patch notes and announcements
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[img src="{STEAM_CLAN_IMAGE}/4649813/12a06d27f516887b32a6123e486b59c9b0b239fb.jpg"] Battle Ratings [*] The Planned Battle Rating changes have come into effect. [/*] Matchmaking [*] A bug that caused the limitation on the number of bombers per team in Air Realistic Battles to stop applying has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/87d46f86791cee1d0f489f8ba1c2333fc3a0fb53.png"] Ground Vehicles [*] Object 416 — a bug that caused the machine gun ammo to not display above the action bar has been fixed. ( Report ). [/*] Game Mechanics [*] A bug where vehicles in battle were sometimes not locked for respawn if their last destruction was counted as a crash or leave kill has been fixed. This issue could have occurred after using a backup vehicle or exhausting the tournament respawn limit. [/*] Graphics [*] A bug that sometimes caused ray traced shadows of ships to disappear or flicker has been fixed. [/*][*] A bug that caused the screen to turn black on Linux with Ray Reconstruction enabled has been fixed. [/*] Other [*] A bug that in some cases caused the game on MacOS and Linux to consistently crash right after logging in has been fixed. ( Report ). [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/fa17e049b371d8576a74892ec2e0baaebd671ede.jpg"] Aircraft [*][p align="justify"] Me 163 (all variants), Ki-200 — an issue where the takeoff dolly would disappear from beneath the aircraft when exiting the secondary weapons menu of another aircraft and returning to an aircraft stationed in a crew slot has been fixed. ( Report , Report ). [/*][*][p align="justify"] Bf 109 G-6 (all variants) — an issue where the rocket sight was shifted to the right has been fixed. [/*][*][p align="justify"]An issue where AI-controlled landing craft in certain missions (e.g., \[Ground Strike] Pacific Hidden Base ) could remain suspended in mid-air after being destroyed has been fixed. [/*] [p align="justify"] Ground Vehicles [*][p align="justify"] BT-7, BT-7M — the damage model of the front fenders has been detailed. The positions of the crew members in the turret have been adjusted, now their legs no longer pass through shells when rotating the turret. The thickness of the radiator armor has been increased from 4 mm to 10 mm. The thickness of the air duct armor has been increased from 5 mm to 10 mm. [/*] Naval Vessels [*][p align="justify"]An issue where the projectile-tracking camera could end up pointing toward the sky instead of the target if the player moved it around before the impact has been fixed. [/*] [p align="justify"] Graphics [*][p align="justify"]A bug that caused the shadows from trees located on slopes at a distance from the player to disregard the angle of the slope has been fixed. This bug resulted in shadows from trees being too short or too long. [/*][*][p align="justify"]A bug where shadows could flicker when switching to the tank sight view when the “Shadow Quality” setting was set to “Very High” and ray tracing was disabled has been fixed. [/*][*][p align="justify"]A bug where shadows could flicker on PlayStation 5 Pro when switching to the tank sight view when the “Quality” graphics preset was selected has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/197bbd4337dd9fcc782bb9548c4b19a589feb87a.jpg"] Nuclear Escalation [*][p align="justify"]A mission set on the Southeastern City map has been added to the sub-mode’s random battles. [/*][*][p align="justify"]The placement of certain objects in the mission has been adjusted based on the results of testing during events. [/*][*][p align="justify"]Brief jumps in aircraft positioning that occurred when tank columns appeared have been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/931452c6b8e8304648bc41b2b307f40eedcb4b6c.jpg"] Other [*] Native support for ARM CPUs has been added to the Windows version of the game. [/*][*] A bug that caused the game to crash on PlayStation 5 Pro with ray tracing enabled has been fixed. [/*] Locations and Missions [*] Hürtgen (all missions), Grave Robbers’ Cliffs — these have been temporarily removed from the Air Battles rotation pending a bug fix. [/*][*] “Middle East. Mediterranean” and “Eastern Europe. Winter” locations in test flight — a bug that caused some objects to float in the air has been fixed. [/*] Graphics [*] The ability to enable VR along with ray tracing options, which are incompatible, has been removed. [/*][*] A bug in the version of the game for Microsoft Store that caused frame generation, ray reconstruction and FSR to not work has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/becc96200212df9291fac98389f0f3bce0d27efd.jpg"] Sound [*] A bug that caused the Indonesian crew voice over to not play and instead be swapped to a default one has been fixed. [/*] Locations and Missions [*] \[Air Superiority] Mozdok — an issue where the southern team’s spawn point was shifted north into the capture zone has been fixed. ( Report ). The mission has been returned to the Air Arcade Battles rotation. [/*][*] Kamchatka — all missions on this location have been temporarily removed from the Air Battles rotation pending a bug fix. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/032b12efbfef49c1dd3c527380797526126ccfb5.png"] Sound [*] Now, when opening the aircraft or helicopter cockpit in flight, the sound of the rushing airflow will drown out all sounds, such as engines and missiles. Previously, this was controlled by the player’s engine volume slider. [/*][*] The Indonesian ground vehicle crews have received their own voice over. [/*][*] Harimau — the engine sound has been replaced with a better fitting one. [/*] Locations and Missions [*] \[Air Superiority] Britain, Kursk, Malta, Mozdok, Stalingrad (Winter), Vietnam, Smolensk — bombing bases have been added to the “Air Superiority” missions. [/*] Graphics [*] An issue where the foam and spray effect beneath firing ship guns was displayed incorrectly has been fixed. [/*] Other [*] A possible cause of an issue where the game client could freeze after switching from another window (Alt+Tab) has been fixed. ( Report ). [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/f63be09e9865718233cab04609d8d6397c0c749e.png"] Ground Vehicles [*] Leopard 2A4 (all variants), Leopard 2A5 (all variants), Leopard 2A6 (all variants), Type 90 (all variants), Strv 121 (all variants), Strv 122 (all variants), Leopard 2A7 (all variants), EMBT (all variants), Vickers Mk.7, ItPsV Leopard — the slowed-down neutral turn that occurred after testing the regenerative steering mechanic has been fixed. ( Report ). The regenerative steering mechanic itself will be brought back for testing with improvements with the one of the future dev-server launches. [/*] Locations and Missions [*] \[Air Superiority] Mozdok — this mission has been temporarily removed from rotation pending a bug fix. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/646148634ded01a1bc2ff1857d02d77bffb5bc90.png"] Aircraft [*] H8K2, H8K3 — an issue preventing the wing-root turrets from firing has been fixed. ( Report ). [/*] Nuclear Escalation [*] An issue where SAM systems positioned on high ground would not engage targets flying over water at an altitude lower than the SAM site itself has been fixed. [/*][*] An issue where SAM systems might incorrectly assign low priority to certain targets has been fixed. [/*][*] S-75 and HAWK SAM systems now deactivate their search and tracking radars when threatened by anti-radiation missiles (ARMs) at medium to long ranges. [/*] Graphics [*] A bug that caused ray traced shadows to flicker on aircraft has been fixed. ( Report , Report ). [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/657b1d20190cd7af6b75b36be76740769989ad1f.png"] Aircraft [*] Tempest Mk II, Tempest Mk V — separate bomb drop has been added. Source: A.P. 2458B Pilot's Notes for Tempest II - Centaurus V Engine. [/*] Ground Vehicles [*] A bug that caused wheeled ground vehicles to shake when losing all wheels on one side has been fixed. [/*] Naval Vessels [*] A bug where the camera did not align with the direction of view after entering ADS while holding the mouse-look key has been fixed. ( Report ). [/*][*] A bug where ships would begin to roll toward the side where the catapult was located after deploying the scout plane has been fixed. [/*] Locations and Missions [*] Aircraft carriers now move from the edge of the map toward its center on all air combat maps where they are present. [/*][*] Southeastern City — a bug that caused the models of some buildings to disappear when moving away from them has been fixed. [/*] Interface [*] A bug that caused bombing target markers to shift when viewed from the cockpit or a targeting pod has been fixed. ( Report ). [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/b060b0eb3e639d1c8a12260f22c56eb5cf9410b8.jpg"] Aircraft [*] Mk.M2 540 lb — bomb mass has been corrected from 213 kg to 255 kg; visual model replaced with a more accurate one. Source: AP101B-3101 & 2-15C Jaguar GR.1A & T.2A Aircrew Manual - Navigation / Attack and Armament Systems. [/*][*] H.E. M.C. 540 lb — explosive mass has been adjusted from 97 kg to 94 kg. Source: AP101B-3101 & 2-15C Jaguar GR.1A & T.2A Aircrew Manual - Navigation / Attack and Armament Systems. [/*][*] F-86E(M) (Israel) — the missing AIM-9B modification for the corresponding missiles has been added. A bug that caused the 1000 lb bombs and AIM-9B missiles to require the wrong modifications for their use has been fixed. [/*][*] P-47D-27 (USSR), P-47D (Germany) — an issue where the armored glass was missing has been fixed. ( Report ). [/*] Ground Vehicles [*] Object 416 — the mistakenly present artillery support modification has been removed. ( Report ). Silver Lions and Golden Eagles spent on purchasing the removed modifications will be compensated. [/*] Nuclear Escalation [*] An issue where convoy vehicles would not resume movement after carrying out running gear repairs has been fixed. [/*][*] An issue where a vehicle with a knocked out driver would not continue moving after the crew was swapped has been fixed. [/*][*] An issue where oncoming convoys would block each other on roads has been fixed. [/*][*] Supply columns now transport 50% more cargo, and their factories produce supplies 25% faster. Depots in tactical assembly areas now hold 50% more cargo, ensuring that armored vehicle depots better sustain the pace of forming tank and self-propelled gun columns, even when supply columns are lost. [/*][*] An issue where tanks stationed in a stronghold’s garrison were counted as active convoys, blocking the dispatch of new convoys from armored vehicle depots has been fixed. [/*] Sound [*] PGZ88 — the excessively high volume of the cannons has been reduced. [/*] Other [*] An issue where a player was awarded mission points for death when destroyed by an AI-controlled aircraft has been fixed. Those points are only intended to be awarded to a player when they are destroyed by another player or a named bot (a player substitute). [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/c181e6e2d94d5213202ee170614ba52d228249e1.jpg"] Aircraft [*][p align="justify"]A bug that caused a significant decrease in the probability of incoming missiles being hit by fragments from other munitions has been fixed. [/*][*][p align="justify"] F-102A (all variants) — the static thrust and thrust at altitudes of 9–15 km has been increased. ( Report ). [/*][*][p align="justify"] MiG-23M — a bug that caused the research of the S-24 modification to require the UB-32 modification instead of the B-8M1 modification has been fixed. ( Report ). [/*][*][p align="justify"] Su-33 — the maximum payload capacity has been increased. Total capacity from 6500 kg to 8040 kg, per-wing capacity from 2500 kg to 3000 kg. ( Report ). [/*][*][p align="justify"] F-84B-26 — a bug that caused the rear wheels to not touch the ground in the hangar has been fixed. ( Report ). [/*] Sound [*] Arjun — the sound of the engine has been changed from the Leopard 2 to the Leopard 1, as it has the MTU MB 838 engine modification. [/*] Locations and Missions [*][p align="justify"] Golan Heights — a bug that caused a cruiser to spawn instead of a catapult carrier for one of the teams has been fixed, starting positions of the aircraft carriers have been adjusted. ( Report ). [/*][*][p align="justify"] Darwin Hill — a bug that caused aircraft in top-tier battles to spawn too high and too close to the tank battle area has been fixed. The tactical air map has been corrected. Previously the names of specific locations were wrong. [/*] Interface [*][p align="justify"]A bug that prevented the switching of the vehicle type in the crew training window with the cursor and selection button when using a controller has been fixed. [/*] [p align="justify"] Graphics [*][p align="justify"]A bug that caused the image in VR to jitter when using DirectX 11 API has been fixed. ( Report ). [/*] [p align="justify"] Other [*][p align="justify"]The lists of additional random ground vehicles in Ground Battles have been updated: [*][p align="justify"]The following vehicles have been added to Arcade and Realistic Battles: M10 Booker, M1296, sWaTrgInf, T-72B3A, Ajax, Arjun Mk 1, BTR-3E1 (Japan), Harimau, Leopard 1A5BE (France), Eitan (P), Hunter AFV, Merkava Mk.1 . [/*][*][p align="justify"]The following vehicles have been added only to Realistic Battles: Tor-M1, M41D, FK-2000, NOMADS, Osa-AKM (Israel), Tor-M1 (Israel) . [/*][*][p align="justify"] SIDAM 25 has been removed only from Realistic Battles. [/*] [/*][*][p align="justify"]The lists of additional random aircraft in Naval Battles have been updated. [*][p align="justify"]The following vehicles have been added to Arcade and Realistic Battles: Me 210 A-1, Washington B.Mk.I, Hawk T Mk 1A, Welkin F.Mk.I, Ki-93-I Ko, L-39ZA/ART Albatros (Japan), WM-21, WM-23, Me 210 Ca-1 (Italy), Me 210 Ca-1 36.M (Italy), Fw 190 F-8 (Italy), Héja I, Héja II, SE.203 Aquilon 203 . [/*][*][p align="justify"]The following vehicles have been removed from Arcade and Realistic Battles: B-57A, IL-28 (Germany), IL-28, IL-28Sh, Tu-14Т, IL-28 (Italy) . [/*][*][p align="justify"] CL-13 Mk.4 has been added only to Realistic Battles. [/*] [/*][*][p align="justify"]The secondary weapons available on the following additional random aircraft in Naval Battles have been updated: [*][p align="justify"] Ar 234 C-3 — a preset with 1x 1000 kg bomb has been replaced with a preset with 3x 500 kg bombs. [/*][*][p align="justify"] A-26B-10, A-26B-50 — bombs have been replaced with torpedoes. [/*][*][p align="justify"] Tu-4 — a preset with 40x 250 kg bombs has been replaced with a preset with 20x 500 kg bombs. [/*] [/*][*][p align="justify"]A bug that sometimes caused the startup splash window to display indefinitely has been fixed. [/*][*][p align="justify"]A bug that caused the game on Mac to crash when switching to cockpit view in a cockpit with mirrors in it has been fixed. ( Report ). [/*][*][p align="justify"]A bug that caused the game on Mac to frequently crash with the following error text: “(libev) select, err=22”, has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/737c3e0bdcf13a8ebe8afd884897391e4155fd0d.jpg"] Aircraft [*][p align="justify"]A bug that sometimes caused missiles to not deal damage from direct hits and explosions has been fixed. ( Report ). [/*][*][p align="justify"] EF-2000 (AESA), Typhoon (AESA), F-2000A (AESA) — the positions of SPICE 250 pylons have been adjusted. ( Report ). [/*][*][p align="justify"] F-16XL — a bug that caused the view in the AGM-65B seeker camera to be partially obscured has been fixed. ( Report ). [/*][*][p align="justify"] SB-25J (France) — an issue where some nose-mounted machine guns were missing from the X-ray view has been fixed. ( Report ). [/*][*][p align="justify"] A-20G-25 — an issue that caused unused underwing hardpoints to be displayed has been fixed. ( Report ). [/*][*][p align="justify"] J35J — the ability to switch maneuver and limits mode has been added. ( Report ). Flight model has been updated. Fuel consumption from drop tanks has been corrected. [/*][*][p align="justify"] Welkin F.Mk.I — a bug that caused the emergency fire system to not function has been fixed. ( Report ). [/*][*][p align="justify"] F4U-7 (France) — New 20 mm cannons modification has been moved from tier III of modification research to tier II. A bug that caused the tier bonus column to not fit in the modification window has been fixed. ( Report ). [/*][*][p align="justify"] Aircraft torpedoes F5W, W 170/450 — a bug that caused the drop limits of these torpedoes to change has been fixed. [/*] Ground Vehicles [*] M24 (Italy) — a bug that caused all identification marks to disappear has been fixed. [/*][*][p align="justify"] M24 (all variants), IS-2 (all variants), T-44 (all variants), Panzer IV/70(V), T58 — moments of inertia have been corrected. In some cases the handling is now more responsive and precise. [/*][*][p align="justify"] T58 — a bug that caused the stowage in the hull and not in the turret to count as the first-stage ammo has been fixed. ( Report ). A bug that caused some ammo stowage modules to evoke damage effects from other ammo stowage modules (for example, fire instead of explosion and vice-versa) when hit or destroyed, or to not evoke any effects at all (just becoming black) has been fixed. [/*] Interface [*] A bug that caused the tactical map movement cursor mode to not deactivate when releasing RB/R1 button when playing with a controller has been fixed. [/*][*][p align="justify"]A bug that caused the performance to noticeably drop when moving the cursor in the artillery support call window has been fixed. [/*] Nuclear Escalation [*] In battles with a session Battle Rating of 11.3-13.0, BMP-2s in tank columns have been replaced with ZSU-23-4M4, and T-80B tanks in columns and strongpoints have been replaced with T-80U. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/07852b93361b7eab1ea7e79588164de0dbe45bec.jpg"] Aircraft [*] Mosquito FB Mk VI (UK), Mosquito FB Mk VI (Sweden), Mosquito FB Mk VI ASH, Mosquito FB.Mk.26, Mosquito TR.Mk.33 — an issue where one of the four 20 mm cannons was missing from the X-ray view has been fixed. ( Report ). [/*][*] FFAR, Hydra 70, S-8, S-24 (all variants), S-25 (all variants), Nasser 240, Pampero, PRN-122, R4M, Wfr.Gr.21, RZ.65, S-1of, CRV7, Type 3, Type 5, Yasser — with the release of the Sky Odyssey major update, the remote detonation capability has been disabled for unguided aircraft rockets that did not possess this feature in real life. [/*] Interface [*] An issue where, during the launch of missiles with active radar homing (ARH) seekers, the radar display failed to show the circle indicating the need for target illumination until the missile’s seeker achieved lock-on has been fixed. [/*] Locations and Missions [*] A bug that prevented the surrender mechanic (automatically leaving the aircraft) after landing on an enemy aircraft carrier from working has been fixed. [/*][*] Ardennes — a bug that caused the lack of grass in some places has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/ec0136a4e4723f2a571b88ec27d3bf439ca59cb5.jpg"] Aircraft [*] Hawk (all variants) — a bug that caused the aircraft to shake when turning in Arcade Battles has been fixed. [/*][*] CA-27 Mk.32 (Great Britain), CA-27 Mk.32 (Japan) — the name, description and icon for the modification that unlocks 1,000 lb bombs have been fixed. ( Report ). [/*][*] CA-27 Mk.32 (Great Britain), CA-27 Mk.32 (Japan), F-86E(M) (Israel) — the non-functional gyroscopic gunsight in the cockpit has been fixed. [/*][*] F-86E(M) (Israel) — flight model parameters have been adjusted to the level of CL-13 Mk.4 (same as F-86E), the engine has been changed to J47-GE-13. ( Report ). [/*][*] B-26B (Indonesia) — an issue where the aircraft lacked the updated bomber damage model shared by other aircraft in its family has been fixed. ( Report ). An issue where the right engine was missing from the X-ray view has been fixed. ( Report ). [/*][*] Mirage 4000 — a bug that caused the tooltip of the radar in X-ray view to be empty has been fixed. ( Report ). [/*][*] H145M — a bug that caused the engines to overheat has been fixed. ( Report ). [/*][*] Ka-29 — the erroneously added S-24 modification has been removed. Silver Lions and Golden Eagles spent on purchasing the removed modification will be compensated. ( Report ). [/*][*] Saraph — Battle Rating in Arcade Battles has been reduced to 10.7. ( Report ). [/*][*] AGM-88G AARGM-ER ARM — the missile’s flight model has been adjusted; a maximum speed of Mach 4.0 is now achievable when launched at Mach 1.8 from an altitude of 12 km (previously, only a speed of Mach 3.6 was reached under these conditions). [/*][*] Kh-31 (all variants) ARMs — a bug that caused the air intake fairing jettison animation to not play after launch has been fixed. [/*] Ground Vehicles [*] A bug that caused the field repair to not start has been fixed. ( Report ). [/*][*] T-44 (Be Prepared!) — an issue where the rear-left mudguard was present in the damage model has been fixed. [/*][*] With the release of the Sky Odyssey major update, the damage models regarding overpressure damage for many ground vehicles have been refined. Wheeled vehicles where the crew is separated from the transmission are no longer destroyed when the transmission sustains overpressure damage. Many vehicles have had their internal compartment layouts revised; previously, the entire crew would be knocked out even if some members were protected by armor. Fuel tanks located within the fighting compartment of many ground vehicles have been added to the list of “trigger modules” for the overpressure damage mechanic. Certain modules on many ground vehicles are no longer classified as trigger modules because they are separated from the crew by armor. [/*] Locations and Missions [*] Assault. Air Arcade — balance changes have been made due to the updated bomber damage model. [/*][*] Airfields on winter maps for Air Battles at Battle Ratings 3.7–10.3 have been temporarily replaced pending a fix for a bug that caused aircraft to flip over upon spawning. [/*] Interface [*] The maximum speed of the carrier in the missile comparison window has been increased from 500 m/s to 850 m/s. [/*][*] A bug that caused text keys to appear in the vehicle select window instead of the filter names has been fixed. [/*][*] A bug that caused the cursor to appear when opening the multi-function menu using a controller has been fixed. ( Report ). [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/280e82e9d6b969fdcc01c340fb1b86adc5599c5d.jpg"] Aircraft [*] A final camera-tracking sequence showing the target being hit by the missile has been added to the missile tracking camera. [/*][*] A bug that sometimes caused the calculation of the multipath effect to work incorrectly when the target missile (most often an anti-ship missile) was above water has been fixed. [/*][*] Ka-52 — an issue where the radar could be used to guide multiple 9M120-1 Ataka missiles simultaneously has been fixed. ( Report ). [/*][*] Wildcat HMA2 — a bug that caused the beam-riding LMM Martlet missiles to lack a salvo launch time limit has been fixed. [/*][*] 9S35M1 Buk-M1 SAM system radar — the radar has been added to aircraft RWR databases. [/*] Ground Vehicles [*] The fire control system is for now no longer considered a signal module for the overpressure mechanic for all ground vehicles. It might be set as a signal module on specific vehicles again in the future depending on its location ( Report , Report ). [/*][*] M1 KVT — the durability of the NERA composite armor on the front of the hull has been adjusted to match that of the M1 Abrams. The damage model for certain armor components has been updated to match the updated M1. [/*] Naval Vessels [*] A bug that prevented the destruction credit mechanic from working for a ship that had run aground, just as it does when a vehicle is abandoned, has been fixed. [/*] Interface [*] A bug where the current vehicle preset could briefly appear between previewed presets during sequential previewing has been fixed. [/*] Graphics [*] A bug where stripes could appear on clouds at high altitudes has been fixed. [/*][*] A bug that caused the bushes to flicker when using the old videocard support mode has been fixed. [/*] Achievements [*] A bug that caused the Air Realistic Battles multiplier to not apply to mission score earned in the Nuclear Escalation and Bullet Hell modes for “Marks of distinction for pilots” in the Space Program event has been fixed. [/*] Other [*] A bug with radar calculations in replays, which caused performance to drop significantly in some air combat replays has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/d43daa8ce1fd1961ffda4f524e6aa42b9868cc9a.jpg"] Aircraft [*] F-102A — a bug that caused some textures inside the air intakes to be missing has been fixed. ( Report ). [/*][*] JAS39E — restrictions on simultaneously carrying ordnance on the fuselage hardpoints have been adjusted to prevent the visual models of the weapons from clipping. ( Report ). [/*][*] Do 217 J-2 — erroneously added bomb modifications have been removed. Silver Lions and Golden Eagles spent on purchasing the removed modifications will be compensated. ( Report ). [/*][*] B-26B (Indonesia) — a bug that caused the aircraft to roll to one side in flight has been fixed. [/*][*] PBM-3 — a bug that caused the aircraft to lack the updated bomber damage model of the other aircraft of its family has been fixed. [/*][*] A bug that caused the warheads of all air-to-surface HE ATGMs to display as SAP warheads has been fixed. ( Report ). [/*][*] Mirage 2000C-S4, Mirage 2000C-S5 — a bug that caused the radar to not display in the X-ray view has been fixed. ( Report ). [/*][*] MiG-35, MiG-29KR (9-41R) — the aircraft now behaves better in maneuvers at high altitudes and speeds on control schemes that use instructor. [/*][*] ASM-3 anti-ship-missile — a bug that caused the air intake to not open after launch has been fixed. [/*] Ground Vehicles [*] M18, M18 "Black Cat", M18 (China), M18 (Italy) — a bug that caused the barrel to have an incorrect texture has been fixed. ( Report ). [/*][*] M18, M18 (China), M18 (Italy) — a bug that caused the muzzle break and mudflaps to not display on the model has been fixed. ( Report ). [/*][*] Leopard 2HEL — mass has been increased from 59.9 to 63 tons. Source: Archived webpage from Hellenic Army General Staff Website . [/*][*] ASU-57 — a bug that caused the gun to not traverse has been fixed. ( Report ). [/*][*] M1 KVT — a bug that caused the side skirts to disappear when the Vismod modification was installed has been fixed. ( Report ). Equivalent protection values of the composite armor have been corrected. ( Report ). [/*][*] M1A2 SEP — a bug that caused the side skirts to disappear when the TUSK ERA kit was installed has been fixed. [/*][*] Breda 501 — gun depression angle has been increased from -4° to -5°. Horizontal aiming limits have been reduced from -145°/+145° to -90°/+90°. Source: "Semovente Breda 501, caratteristiche dell'autocannone da 90/53 su autotelaio speciale tubolare Breda a 6 ruote tutte motrici" 27 luglio 1943. [/*][*] ARL-44, ARL-44 (ACL-1) — a bug that caused the machine gun in the hull to rotate with the turret has been fixed. ( Report ). [/*][*] Antelope — a bug that allowed the tracking radar to rotate to the target has been fixed. ( Report ). [/*][*] PzH 2000 (Italy) — the LWS/LR modification has been moved from tier II of modification research to tier IV. [/*] Naval Vessels [*] R-310, R-301 — a bug that caused the torpedoes to launch backwards has been fixed. ( Report ). [/*] Interface [*] Weapon icons on the tactical map now appear on a layer below player markers and do not overlap them. [/*][*] The ability to switch the vehicle type in the crew training window has been added. [/*][*] A bug that caused the Secondary Weapons menu to open when interacting with interface elements “in front of” the weapons presented around the aircraft in the hangar has been fixed. [/*][*] The Air Realistic Battles game mode with smaller team sizes has been renamed to “Tactical Skies” and its description has been adjusted to highlight that it is a variant of the Classic game mode. [/*][*] A bug that sometimes caused the cursor texture to get replaced with a random texture has been fixed. ( Report ). [/*] Customization [*] H145M, A-4PTM (Japan), A-7H (Israel), Ar 234 B-2 (WB 151), CA-27 Mk.32 (Japan), F-102A (Israel), J-16 — tasks for obtaining camouflages have been added. [/*][*] A bug where progress was not tracking for decal tasks unlocked using vehicles from Hungary, the Netherlands, Finland, Malaysia, Switzerland, Belgium, Thailand, and Greece has been fixed. ( Report , Report ). [/*][*] 11th Tankbataljon Emblem — the vehicle rank requirements for decal acquisition have been corrected. [/*][*] All owners of the removed AH-64A (GR) (USA) have been granted the “Hellenic Air Force Camouflage” for the AH-64A Peten (Israel) . [/*] Locations and Missions [*] A bug that caused aircraft carriers to disappear in some missions at the start of the mission if there were 5 or less players in a team, causing aircraft to spawn in the water has been fixed. ( Report ). [/*] Damage Model [*] A bug that caused the the proximity fuze to work incorrectly during missile-on-missile intercepts has been fixed: surface-to-air and air-to-air missiles were missing rapidly approaching enemy missiles, detonating slightly before the point of closest approach. Missile interactions with aircraft and ground vehicles remain unchanged. [/*][*] The proximity fuze on anti-radiation missiles no longer triggers on enemy projectiles or missiles, including surface-to-air missiles, launched to intercept them. Previously, this caused premature detonation before the missile reached the target radar. [/*] Nuclear Escalation [*] A bug that caused the main-caliber SAM systems on escort ships to work incorrectly has been fixed. Previously, the center of the ship model was used to check for line-of-sight between the radar and the target, which could lead to target loss and tracking interruptions. The system now uses the radar’s actual position on the ship and missiles now correctly track targets using data from it. [/*][*] Escort ships now engage aerial targets independently of one another and of land-based air defense missile systems. Previously, other ships would ignore a target already being engaged by a single ship or air defense system, leaving the majority of the fleet idle. [/*][*] 9M38 and 9M38M1 missiles of AI SAMs — the flight models of the missiles have been adjusted. The missile’s autopilots have been updated. [/*] Sound [*] A bug where the destructive vibration (flutter) sound would occur in the cockpit at speeds above Mach 1.3 at high altitudes on aircraft with higher maximum speeds has been fixed. This sound now correctly scales with altitude. [/*] Graphics [*] A bug that caused the reflections in rear-view mirrors in cockpits to blink or turn black when using Vulkan graphics API has been fixed. [/*][*] A bug that caused the game to crash on Macs with Intel GPUs when entering the premium hangar has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/bb205f3da0099055388cae07eaad42f5d13900ce.png"] Other [*] A bug that caused the game to crash at launch on Mac with Intel HD 500, Iris, Iris Pro graphics and with NVIDIA GeForce 600 and 700 series GPUs has been fixed. ( Report ). [/*][*] An external web browser is now used to open in-game links on Mac. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/8cc3f4c40b2bfd40f30da73814819f1cae406309.jpg"] Naval Vessels [*] A bug that caused the automatic lead for the guns to be calculated incorrectly in Arcade Battles has been fixed. ( Report ). [/*] Graphics [*] A bug that caused the Ray Tracing parameters settings to reset to the values from the used graphics preset when applying changes to the settings has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/ceb472e641db538e12e45cf6606adc1ed5bd218c.png"] Nuclear Escalation [*] ☢Jaguar A — countermeasures have been added. [/*][*] New nuclear weaponry carrying aircraft are now available in battles: ☢Su-17M4 (USSR), ☢Su-17M4 (China) . They have replaced the ☢Su-7 in both Battle Rating brackets. In the near future we plan to add the ☢Jaguar A without countermeasures to the lower Battle Rating bracket, and then the ☢Su-7 for the USSR and China will be returned to this bracket. [/*][*] Bugs that sometimes caused long-range SAMs to launch a salvo of missiles to the same target and to switch to targets with less priority has been fixed. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
[img src="{STEAM_CLAN_IMAGE}/4649813/b6d4369d91afab22b3303a99f53036294c09f860.jpg"] Aircraft [*] An issue where AI SPAAGs without radar (e.g., ZSU-57-2, M42 Duster, Ostwind) would intercept bombs and rockets/missiles has been fixed. [/*] Ground Vehicles [*] A potential fix has been implemented for an issue where a significant number of players in a session could simultaneously fall through the terrain. If you encounter this issue, please submit a report via the dedicated website . [/*] Nuclear Escalation [*] Two Battle Rating brackets have been included: 8.7–9.7 and 10.0–11.0. [/*][*] Ramps for anti-aircraft systems have been added to airfields. [/*][*] All Rapier SAM systems have been replaced with FlaRakPz 1 systems equipped with Roland 1 missiles. [/*][*] In the 10.0–11.0 Battle Rating range: [*] BMP-1 in USSR columns has been replaced by the ZSU-23-4. [/*][*] The composition of the air defense covering the tactical assembly areas has been modified: one ZSU-57-2 has been replaced by an Osa-AKM with 4 missiles, and one M42 Duster has been replaced by a FlaRakPz 1 with Roland 1 missiles. [/*][*] Air defense at airfields has been strengthened: the Phòng không T-34 and ZSU-57-2 have been removed; the air defense now consists of three ZSU-23-4s and three Osa-AKMs with 4 missiles. The M42 Duster has been removed; protection now consists of three M163 Vulcans and three FlaRakPz 1s equipped with Roland 1 missiles. [/*] [/*][*] S-75 surface-to-air missile system — the missile’s flight model, characteristics and operational logic has been adjusted. [/*][*] The crews of all nuclear-capable aircraft now possess maximum skill levels and the Expert qualification. [/*][*] Forest density in the combat area has been reduced. [/*][*] The average height of roadside vegetation has been reduced. [/*] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service , forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Naval VesselsChanges to “Enduring Confrontation” mode:Battle Rating-based matchmaking has been enabled, just like in Naval Arcade and Realistic battlesThe requirement to have a ship with a specific Battle Rating (4.7–5.0) to participate in the mode has been removed. Participation is now permitted wi...