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Patch 1.5.6 codename "Hiromi, help me! I can't get out of that house!"

ASYLUM ·

[*] New: Added support for Simplified Chinese, Traditional Chinese and Japanese languages. [*] Fix: Desired language should be correctly remembered next time you launch the game. [*] Fix: A few missing dialogue lines have been reinstated. [*] Fix: Further optimizations of download size. Now less than 10GB! [*] Build string: version 1.5.6 (test with CTRL + V). Note: macOS build with these changes is expected to go live in about two hours.

Patch 1.3.3069 codename "Don't tell them, act normal"

ASYLUM ·

Pssst, hey. It's me, your good friend Lenny. This is a very minor program update: [*] New: Improved performance in a number of locations, especially the area outside the asylum and the "Tunnel of the Damned". Let us know if it works better, especially in lower-powered devices such as notebooks or the Steam Deck. [*] Fix: Seems like a rare issue with the film projector in the Therapy Room persisted. To retrieve a reel, just clicking on the projector should do the trick. Hopefully you can all watch movies in peace now. [*] Note: Speaking of which, good luck pinpointing the horror movie quote this time. [*] Build string: version 1.3.3069 (test with CTRL + V).

Patch 1.3.3066 codename "Have you ever heard of insect politics?"

ASYLUM ·

Greetings! We have a surprise weekend update. A petit patch. Heck, practically a hotfix. Some minor requested tweaks, and one annoying issue addressed: [*] Fix: Some players were unable to play a certain film reel in the Therapy Room. So, it turns out that a recent improvement to make it easier to manipulate the film projector made a previously rare bug more common. Sigh... But now we can make sure that darned projector bug is squashed for sure! [*] Fix: When starting a new conversation with Bruno around 10:00 PM, he could say some lines that were out of place. No more. [*] Fix: Character names in the log book now look properly translated for Russian/Ukrainian languages. Note that if you're loading a previous save, you're still going to see their names in Latin characters; I'm afraid that's how the system works. However, it should all look good now from a fresh start! [*] Fix: Near the end of the game, there was an artificial block that didn't make sense, thus preventing players from accessing certain hints in another floor of the asylum before completing the story. There's really no hidden mystery here: it's just a small design tweak. But if you're curious what the fix is, ask in "that" thread. [*] Note: The owls, err, I mean the planks are not what they seem. That wasn't a plot hole. [*] Fix: A long-standing one: added missing subtitle during the intro when Rebecca says "that" ominous line. [*] Fix: Speaking of Rebecca, it was possible to either miss a flashback or seeing all her related flashbacks in an incorrect order depending on how you did things. Now those visions should play in the intended order. [*] Fix: Just a small glitch, a certain glass item would mysteriously reappear in the Museum at around 3:00 AM. That pesky glass thingie will now stay where it's supposed to. [*] Note: The blueprints are accurate. If a connection between certain locations in the asylum doesn't make physical sense, then that theory is incorrect. [*] Build string: version 1.3.3066 (test with CTRL + V). And that's it for today. Note we bumped the version numbering since we now have a stable build. Moving forward, we're going to focus on outstanding performance issues, and anything else that pops up (please do let us know). Hope you're enjoying your weekend! Now if you'll excuse me, I'm going to watch Nail Gun Massacre .

Patch 1.2.3058 codename "What have you done to its eyes?"

ASYLUM ·

We bring you a comfy and mostly run-of-the-mill patch, yet with a number of fixes some of you were requesting: [*] Fix: During the ongoing storm around mid-game, rain sounds were very faint when inside the asylum. Now you can hear the storm outside, thus further enhancing the atmosphere throughout this momentous occasion. [*] Fix: Last time we suggested everything should be properly localized now, but some problems remained in the menu. Now it really should be ready, including all achievements in the Steam client. Hopefully that's all! [*] Fix: Following feedback from Russian fans, we reverted the wording for "Interviews/Logs" to a more appropriate one. You complain, we listen. [*] Fix: After finding a certain little item related to another certain musical item, the task from the notepad kept throwing an incorrect feedback, thus confusing poor players to no end. None shall be confused moving forward. [*] Fix: Clicking "Resume" after finishing the game could crash everything. Now you can't click resume. Don't insist, the game is over. Turn off the computer and enjoy your life. [*] Fix: A tiny texture inconsistency in Hawthorne's desk. Really small thing, no hidden meaning here. We don't want any of these patch notes being misinterpreted as story clues. [*] Note: Is the phrase "why are you doing this" being correctly interpreted? These tenses can get tricky. [*] Fix: After unlocking a certain drawer early in the game, the task for this puzzle could annoyingly reappear, thus annoying attentive players. None shall be annoyed moving forward. [*] Fix: "Hydrotherapy" had a typo in a number of maps. [*] Fix: Similarly, the bathrooms were incorrectly labeled in some maps. Now everything is super consistent across the maps. Please stop nitpicking the maps. [*] Fix: There was a mysterious vase disappearing and reappearing in the foyer, thus frightening distressed players. You still will be frightened moving forward, just not by this vase. [*] Build string: version 1.2.3058 (test with CTRL + V). And that's all for today! This is not the end, though, more polish and perhaps a few surprises are still planned. Stay safe!

Patch 1.2.3044 codename "Sometimes, dead is better"

ASYLUM ·

Well, well, well, look at this. You thought we forgot about updates, but nooooo... All of us were still working hard to put ASYLUM in pristine shape! This is a sizable changelist. Nothing groundbreaking, but it's the sum of the parts what matter this time around. There's got to be something you were looking for. All the reports you sent have been taken into account and addressed. We're very close to tackling pretty much all (yes, ALL) of them! The update today is particularly noteworthy because it marks the last of our localization tweaks. All 11 languages should be in top shape now. However, please do let us know if you bump into any other inconsistencies or typos. Also, lots of people have been writing to say how much they enjoyed the game. Thank you very, very much for those kind words! There's still a good deal of discussion about the story and conclusion, so be sure to check out the Steam forums for a number of tips in that long thread. Fans are still discovering nuances and different interpretations. It's not all about cosmic horror, y'know. [*] New: Language fixes across the board! So many of them it boggles the mind! As promised, we revised all 10 localizations besides English and everything should be in good shape now. If you do spot more stuff that needs our attention, please let us know. [/*][*] New: When using a gamepad, the ubiquitous B button now turns back menu pages and puts it down when you're back at the index. This might seem like a minor thing, but it's a pretty cool usability improvement for those of you who check your records often. [/*][*] Fix: No more oversized hand cursors. Some of you were experiencing large hands under certain resolutions. We thought you liked big hands, but clearly we were mistaken. For the small group that enjoyed them (🙋), the big hands shall be dearly missed. [/*][*] Fix: Better handling of available resolutions for you to choose from, now ordered properly in the list too. Those of you who love fiddling with our artistic vision will have a great time now. Weird resolutions begone. [/*][*] Fix: Some text pop-ups in the menu, especially for perusing achievements on smaller screens, should now look and behave properly. [/*][*] Fix: In fact, the whole menu should be more consistent now, no more funny stuff. Top notch UX. Ye, we use fancy words to make the changelist more impressive. But if you feel like the menu is still acting up, let us know and we'll sack the menu. [/*][*] Fix: Bruno no longer says a bunch incorrect lines depending on when you speak with him. Naughty Bruno, he clearly needs a raise. [/*][*] Fix: Also, fixed some occasional weird animations with Bruno. After all this time, the guy deserved some extra love. [/*][*] Fix: More suitable first time settings when installing the game on the Steam Deck. Now when you're done fishing rare species in Cast n Chill you can come back to our cozy ASYLUM . [/*][*] Fix: Volume levels should work correctly now. The menu will honor your settings. Or should. Heck, maybe the menu needs a raise too. [/*][*] Fix: Some of you experienced an everlasting sound of water flowing, even after restoring saved games. But it's not you, that was a bug after all. Relax, you can leave the asylum. [/*][*] Fix: Proper keyring sounds! The keyring you're carrying should make noises only when you have it in your inventory. Again, it wasn't you. That is, unless you're hearing strange noises when you quit the game. If that happens, please come back to the asylum. [/*][*] Fix: The subcategory labels in the Library should make sense now. No, that wasn't a hidden clue. Please stop looking for hidden clues. [/*][*] Fix: There was incorrect feedback when using the valve for the last time. It's no longer incorrect now. You could say it's... correct. [/*][*] Fix: Potential crash when advancing to 3AM related to achievements and a poor DLL that for once wasn't our fault. [/*][*] Fix: Menu no longer closes automatically when deleting a saved game. Apparently some of you hated this. We kind of enjoy annoying you, but in the end we're making a product under the established rules of capitalism and happy customers are fundamental for the vicious system to thrive. [/*][*] Fix: There was a wrong feedback while looking at certain windows in the Chapel after a certain series of events transpired. Last time we checked they're no longer wrong. [/*][*] Fix: There was yet another wrong feedback when manipulating certain items in the Museum. According to our intelligence reports, they're no longer wrong. [/*][*] Fix: Similarly, solving a puzzle involving the Chapel should be less frustrating now. Again, happy customers, etc. etc. [/*][*] Fix: Better interaction with reels in the Therapy Room, automatizing some of the process in case you want to watch those absorbing tapes over and over again. [/*][*] Fix: Some texts in Russian were being cut off because of an improved font. Not anymore! [/*][*] Mac: Better handling of fullscreen for you fans of Mac. This should be the very last specific Mac bug we have in our queue, unless something else comes up. Let us know! [/*][*] Build string: version 1.2.3044 (test with CTRL + V). [/*]

Patch 1.2.2985 codename "We're gonna get you"

ASYLUM ·

A minor, yet cozy update this week. More quality of life tweaks, addressing your comments. Note that the Mac build is finally in great shape! [*] New: We're Steam Deck verified! [*] Mac: Fixed an annoying issue in which cutscenes would lose sound. [*] Mac: Properly switches to fullscreen now. [*] Fix: Menu pages can now be turned with gamepad shoulder buttons. [*] Fix: Eberschacher's tape can be played multiple times. [*] Fix: Just as well, Hawthorne's tape can be played multiple times, in case you want to relive the horror. [*] Fix: A certain item during a certain puzzle at 12:00 AM is now more visible. Nobody likes pixel hunting. [*] Fix: Sometimes music could be missing when entering the Foyer for the first time. [*] Fix: Conversation log feature more readable in different resolutions and properly honoring the selected language. [*] Fix: Sometimes Julia could be missing while in certain areas of the foyer. [*] Fix: A weird black square could appear in the Low Risk cell. Thankfully, the problem was real and you weren't losing your mind. [*] Fix: Removed a hotspot in Rehabilitation that didn't make sense. [*] Build string: version 1.2.2985 (test with CTRL + V).

Patch 1.2.2971 codename "Your mother ate my dog!"

ASYLUM ·

Ah, nothing like a Friday night game update! The crux of this particular release involves Steam Deck fixes to guarantee the Verified status, much more readable Cyrillic fonts, extra love for Mac customers, and many more quality of life tweaks. Also, we're applying some small changes to our upcoming trading cards, profile wallpapers, and points shop items following feedback from Valve. We expect to launch them next week and (rumor has it) they're pretty cool. As for the patch dreaded by canines: [*] Fix: Improvement stick sensitivity when using a gamepad. [*] Fix: Better Russian/Ukrainian font characters. [*] Fix: More readable menu items across the board in small screens. [*] Fix: Just as well, the whole 3D menu is larger when the screen resolution is low. [*] Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense. [*] Fix: Changed the format for several videos to ensure they are more compatible, crucially in the case of the Steam Deck. This alleviates a potential softlock too. You would think that playing an in-game MP4 in this day and age would be easier, but no. This is still causing us headaches. [*] Rant: Shame that the amazing Theora codec (used for Scratches ) was ignored by the whole darn industry. [*] Fix: Julia video in the Foyer was slightly displaced, resulting in a small glitch that many of you noticed. You're really into details. [*] Fix: Subtitles always enabled by default for all languages. [*] Fix: The syringe could automagically disappear from your inventory under certain circumstances. But rejoice fans of syringes, not anymore. [*] Fix: Characters wouldn't animate at all if speech volume was set to 0. This was a fun bug and we're sorry if you missed it. [*] Fix: The storm while in the terrace next to the greenhouse had some weirdly annoying flashes. Someone touched something that wasn't supposed to be touched, and now this inspiring storm looks better. [*] Note: Guys, when I say the car is significant to understand the greater narrative arc, you're not supposed to look for hidden clues INSIDE the car. Look at the big picture. [*] Fix: An incorrect hand cursor was used instead of the more suitable magnifying glass for a certain interaction in the boiler room. See if you can spot which one! [*] Fix: A certain scream during a certain moment in the topmost floor has a certainly more appropriate volume now. Certainties are good, yo. [*] Fix: Incorrect keyboard icons were showed for some tutorials when using a gamepad. [*] Mac: All our releases are now properly signed and notarized, meaning the app should launch faster and never ask you any questions. [*] Mac: We still have that one outstanding issue in which cutscenes lose audio after some time, and this final big fix for Mac is just around the corner! [*] Note: We have changed the way we version these releases to make them more consistent and readable. We are now at a proper 1.2 status after this batch of fixes (Major + Minor), and the last four digits (Patch) will be the actual Perforce commit from our server. Crystal clear for everyone. [*] Build string: version 1.2.2971 (verify with CTRL + V) And that's it for today's patch. See you next week with another update. Have a spooky weekend!

Patch 1.1.25430 codename "I've got a real good eye for prime meat!"

ASYLUM ·

Ahoy there, inmates! Here's an interim update, yet delightful, while a bigger one is on its way: [*] New: Now fully Playable on Steam Deck! Only a few tweaks left related to font sizes to get the coveted Verified status next. [*] New: Full controller support validated! Moving the cursor during close-ups with a gamepad should feel much smoother now. [*] Fix: Greatly improved detection of a connected gamepad to properly show tutorials and input tips. [*] Fix: Menu settings wouldn't properly detect fullscreen status. Now they do. [*] Fix: A non-essential transitional cutscene late in the game was missing following a previous fix. It has been reinstated in all its cutscene-y glory. [*] Fix: Also, 2 frames were fixed in the aforementioned cutscene. No idea what this means, I'm going to trust the changelist on this one. [*] Fix: That puzzle in the topmost floor still had a few issues involving the timing of certain sound effects. No more. [*] Fix: Annoyingly, the head bobbing effect persisted while the menu was opened, making it difficult select stuff. Luckily for you, we are now sparing this annoyance. [*] Fix: Increased tab size in notepad, which is specially useful for the Steam Deck. No, it wasn't you and you don't need glasses, the text was indeed too small. [*] Fix: Fonts scale better now in lower resolutions, including the menu. Again, another win for Steam Deck! [*] Build string: version 1.1.25430 (verify with CTRL + V) That's it for now, but stay tuned for more. As usual, your reports/feedback are very much appreciated. Everything is taken into consideration! ❤️‍🔥

Patch 1.1.25421 codename "Ki ki ki, ma, ma, ma"

ASYLUM ·

Another straightforward maintenance patch, and quite short, but hey, this means the list of big issues is growing smaller by the minute: [*] New: You can now fast forward feedback lines while interacting with the notepad. Just click on the same notepad row while the line is typing to complete it. [*] New: Steam Deck improvements across the board. Give it a try and let us know! Should be verified soon. [*] Fix: The new option to disable camera effects for those players sensible to motion sickness was enabled by default for new customers. Please, make sure you have the option "Disable camera effects" unchecked if you want to see all the fancy camera animations. [*] Fix: A certain puzzle involving the morgue could get unfairly difficult to solve depending on which documents you had read at that point, and in which order. This is now better streamlined. [*] Fix: Similarly, a certain puzzle in the topmost floor could get confusing depending on the order of actions performed to solve it. Also, it was easy to miss a cool spooky moment. All this section has been revised and tweaked for that extra oomph of horror and much less frustration. [*] Non-linear adventures are painful to do, folks. [*] Tweak: Behind the scenes video player upgrades to resolve potential rare issues on Windows. Performance should be improved as well in the case of older computers. [*] Mac: Related to the above, important video issues were resolved that could block your progress. You can now properly solve a certain puzzle in the High Risk section at 12AM. Also, a particular video involving a crayon was not playing either — now it does! [*] Mac: We are aware of a recurring problem involving cutscenes suddenly missing audio and the team is actively working on the fix. While far from the ideal workaround, you can quit and restart the game to temporarily have audio in cutscenes again. This is the last known issue remaining on this platform — almost there! [*]Build string: version 1.1.25421 (verify with CTRL + V) Remember: if your favorite fix wasn't present on this changelist, don't fret! We appreciate all the feedback and the team is working on the vast majority of stuff that was reported. We're delighted that you're enjoying the game so much and won't stop until ASYLUM is in pristine shape ✨

Patch 1.1.25411 codename "Death by stereo!"

ASYLUM ·

What's this, more boring Friday patch notes? [*] The macOS build is deemed fully operational now. Thanks everyone for your reports and patience. We've been testing the in-game videos with a new Unreal media player (for future generations, it's called Electra), and that's been working great. Please report any further issues, though. [*] Fixed an occasional freeze when credits were launched from the menu. Unacceptable. [*] Nasty bug preventing some folks from achieving the 6AM achievement has been resolved. [*] The whole basement puzzle is better executed now, with red lights appearing when they should appear. No more unnecessary confusion with incorrect lighting when you're bored and leave the puzzle. [*] Subtitles during the intro no longer appear in front of the amazing actors who were involved in the game. [*] Users running the game with Proton on Linux reported a softlock in the morgue while trying to push a button. This is fixed now, which is a temporary patch while we keep working on the native Linux/Steam Deck version. [*] Ropes were incorrectly hanging in a certain room in the topmost floor. By "incorrectly hanging" we mean floating out of thin air. No, this wasn't a plot point, just a mere rendering error. [*] Removed hardcoded feedbacks which resulted in improperly translated strings. Note to future devs: never, EVER hardcode stuff. [*] A certain task at around 1AM didn't trigger as expected, but now it does, thus resulting in more comfortable gameplay. [*] Apparently there was a video patch missing for Lenny at 12AM in the low-risk section, meant for a more seamless transition when he walks away after speaking with players. We love you Lenny, please don't leave us alone in this spooky place. Come baaack. [*] Not sure about this patch note, but someone said there was an incorrect hand icon for a hotspot in Corridor2C, and I'm inclined to believe this report. The hand is pointing correctly now. [*] Chapter marks (you know, when you see the 1AM, 3AM videos, etc) have been polished and debugged. It seems that some people could miss these videos under obscure circumstances due to the complicated nature of modern game development, which in turn resulted in missing achievements. Horrendous! We're deeply sorry, everyone should be able to fully complete and show their achievements to family and friends now. [*] A certain missing element in a certain puzzle at around 2AM had been missing since a previous update, making the puzzle more unfairly difficult. It was an honest mistake, no hidden plot point. Now you should fully realize how and where to use the acid. Nothing to see here folks, move along. [*] There was a weird rectangle floating in the first scene when you started the game. We don't understand what was the purpose of this bizarre geometry, but it resulted in a glitched, otherwise inspiring horizon that was supposed to look gorgeous. [*] Why is everyone obsessed with shapes in this game? When did this happen? Is this something we said...? [*] Updated ending credit videos. Further people missed have been added. Presentation also polished overall. It all looks very professional now. Less punk, more capitalist. [*] Build string: version 1.1.25411 (verify with CTRL + V)

Patch 1.1.2544 codename "It's gone, MacReady"

ASYLUM ·

A rather mundane maintenance patch this time, but still a patch: [*] New "Apply" button when setting different resolutions in the menu. [*] Unlimited framerate now showing a more user-friendly infinite symbol instead of 0.0 in the menu. That 0.0 was weird. Technically speaking, an infinite framerate is physically impossible, but it still makes more sense. [*] Localized new menu options to other languages, plus some minor tweaks. [*] Better menu behavior when completing the game. You're no longer allowed to save games in a vacuum. [*] Proper handling of saves when completing the game: autosave gets deleted, and launching the game again will start a brand new game, as it should. [*] Fixed regression from previous update: Discharged achievement now working correctly again. [*] Fixed Julia briefly flashing before the cutscene when entering the asylum for the first time. That was creepy. [*] Fixed incorrect volume settings when launching a new game. [*] Pickable pesticide no longer clipping the camera like a cheap 3D film from the 80s. [*] Character reflection in A-Pose removed from window in Corridor 2C. No, that wasn't a story hint either. [*] Adjusted lighting to make a certain puzzle in a certain topmost floor fairer. [*] Adjusted notepad position during certain conversations. [*] Improved the poignant Lenny video in the topmost floor, including extremely realistic reflections that no AI will ever be able to replicate. [*] Fixed a strange door reflection in the final game environment, which thankfully everyone missed and didn't misinterpret as a story hint. [*] Build string: version 1.1.2544 (test with CTRL + V) All your thorough reports during these first few weeks have been very appreciated! Key outstanding issues the team is focusing on: [*] Verified Steam Deck support. [*] Proper native Linux support. These two tasks are actually tied together. [*] One final pass for localizations (though a lot has been revised already). And coming attractions: [*] Steam trading cards, wallpapers, and more. [*] Deluxe bundle preorder, with instantly available goodies such as the soundtrack. Have a terrific weekend!