Happy Halloween! This is The Second Big Halloween Content Update for the "Castle Snackula" Level [*]New Wonder Weapon [*]Multiple New Side Quests [*]New Mini-Boss Encounter [*]New Special Equipment [*]New Areas to Discover [*]New Cosmetic Rewards to Unlock [*]New Challenges to Unlock [*]and more secrets for you to discover
Patch notes and announcements
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This is The Second Big Halloween Content Update for the "Castle Snackula" Level [*]New Wonder Weapon [*]Multiple New Side Quests [*]New Special Equipment [*]New Mini-Boss Encounter [*]New Areas to Discover [*]New Cosmetic Rewards to Unlock [*]New Challenges to Unlock [*]and more secrets for you to discover
[*] Fixed "The Mothership" boss fight so that the correct boss spawns [/*][*] Fixed an with the Weapon Upgrade Machine that could sometimes take the wrong weapon away from you [/*]
[*]Fixed enemy spawn point on "The Mothership"
[*]Increased enemy search distance to help enemies detect and pursue players more reliably, especially in areas with complex layouts and elevation changes. [*]Improved enemy navigation behavior to reduce instances of enemies getting stuck or failing to find players. [*]Increased the odds of getting the Pumpkin Rocket Launcher from random weapon box and Trick-or-Treating
[*]Fixed an issue where Boss Fight doors/portals could sometimes fail to recognize a player as ready, preventing the interaction from working even when all players were at the portal. [*]Added an additional check to make the "All Players Must Be Ready" requirement more reliable.
[*]Added a new Halloween Wonder Weapon, now obtainable from the random weapon box, trick-or-treating, or in pre-game boss fights on wall in spaceship [*]Fixed Cryo Cannon Ammo Regen From regenerating ammo for other weapons you switch it out for [*]Fixed some more glitch spots player could get on to avoid enemies
Huge Performance Update [*]Major rendering and occlusion optimizations across all levels [*]Improved performance in areas with large amounts of environmental geometry [*]Reduced rendering overhead and improved frame-rate stability [*]In level selection menu "Castle Snackula" now turns green when you complete the level [*]Added a few more fun visual things to the Halloween level [*]Added a new enemy spawn point in cathedral on Halloween Level [*]Count Snackula Phase 2 will now hopefully keep him in correct location [*]Fixed several glitch spots players could get into and be safe from enemies on Halloween Level
Small Hotfix [*]Fixed issue with witch cauldron perk animation [*]Fixed the "Reload while sprinting" perk so it works properly [*]Added Count Snackula to Boss Rush Mode
The biggest update yet for Snack Invaders has arrived! [*] NEW HALLOWEEN LEVEL [*] NEW BOSS: COUNT SNACKULA [*] NEW COSMETICS & CHALLENGES [*] NEW HALLOWEEN CONTENT Enter the haunted village, uncover the secrets in the graveyard, and face Count Snackula himself! Happy Halloween, and good luck!
[*]Fixed issue where DJ Distractor could accidentally hold multiple enemies and be destroyed but the enemy being held would not die [*]Adjusted the Campaign level order to better reflect the intended story flow.
[*]Fixed issue where players did not get their perks back after boss challenges on Pizza Pyramid [*]Fixed issue where players would respawn at the starting area on Pizza Pyramid after boss challenge [*]Added New Door Buy in Pizza Pyramid to prevent players from getting stuck in lab area if they drop down with no points [*]Added collision over hole in ground for Pizza Pyramid so enemies can't fall in and get stuck [*]Fixed the DJ Distractor so it now has increased effective range and reliably locks zombies in place, preventing them from moving while held. [*]Fixed an issue where the DJ Distractor could persist after player death during boss challenges; placing a new one now correctly removes any previously active device. [*]Added an additional check for candy weapon lander so it will stop landing close to walls, meatballs, etc. and being half inside things [*]Reduced the price of "Snack House Survival" escape from 50k to 25k to speed up gameplay [*]On the "Snack House Survival" level I increased the candy enemies speed on easy after wave 6 so they run in order to speed up gameplay [*]Added blockers to prevent getting on top of slushie machines
[*]Improved overall performance by updating navigation system settings [*]Fixed level select button in Lobby so clients can't open the level select menu [*]Fixed an issue with minecart end location desync on Pizza Pyramid [*]Adjusted the weapon supply drop on Meatball Mountain level to reduce the likelihood of it landing inside things (Meatballs, boxes, piles of spaghetti, etc.)
[*]Simplified the level selection screen to make things easier to find [*]Added some more localization fixes for non English languages [*]Increased the level image in lobby so it will display more clearly
Fixed a small collision issue on the "Pizza Pyramid" level outside Mama's Diner where NPC's could get stuck
Fixed a minor navigation issue where NPC's could get stuck and not move
[*] reduced number of crawling candy enemies [*] reduced spawn rate of crawling candy enemies [*] scaled the points received from enemies based on difficulty for "Zone Rush" levels which means Easy gives more points, Medium Slightly less, Hard lower points (Sugar Rush, Meatball Mountain) [*] reduced the price of ammo buy from 1500 to 250 on the "Zone Rush" levels (Sugar Rush, Meatball Mountain) [*] reduced the price of random perk buy from 2500 to 1000 on the "Zone Rush" levels (Sugar Rush, Meatball Mountain) [*] added the ability to rebind the "Sprint" key on both keyboard and gamepad [*] added a new "Video" settings menu with better control over resolution, fullscreen, and quality settings [*] increased damage of all the Pizza Shotguns base damage to better align with other special weapon damage output [*] added radial damage to breakfast boss's thrown waffle projectile [*] fixed bug where damage overlay would get stuck on spectators screen
Patch Notes: [*]Added Toggle Sprint for Keyboard Users [*]Fixed in-game chat bug where you had to press "T" twice to type [*]Added a level select legend to help players quickly identify map modes Thanks for all the support! More content and improvements are in the works.