This update improves reinforcement arrivals and campaign progression, and clarifies the Harlem Heights briefing. [*]American reinforcements in Monmouth arrive when their entry point is clear. [*]Continue after completing a bonus campaign returns to New Game without closing the game. [*]Harlem Heights explains when the British reserves can move. Block and Minegerode begin on separate hexes. [*]The computer opponent avoids ending its turn in square formation when no cavalry can charge it. [*]The Merge, Infantry Formations and Charge instructions match the game.
Patch notes and announcements
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We've just updated the game to the latest version of the HexWar Engine. This includes various bug fixes and performance improvements!
[*] Change: The bonus 'Rebellion' Campaign is now available to all players without requiring an email registration. [*] Fix: Some sound effects not playing following the last update.
[*] Add: Support for the Metal graphics system on all Apple devices, improving graphics performance. [*] Change: A reduction in the download size. [*] Change: Improved A.I. opponent. [*] Fix: A critical issue displaying the curved loss meters after the previous graphics update. [*] Fix: An issue with some load/reload animations not displaying. This could give the impression that a unit was not firing. [*] Fix: Invalid font selection on some buttons on some platforms.", [*] Fix: Some projectile animations not displaying. [*] Fix: Some screen layout issues. [*] Fix: The in-game player message were sometimes cropped at the left edge of the screen.